The question (and the reason for asking) needs to be more clear.
Right now the game uses only 2 "skeletons", one for horses, one for humans. There would be no reason to change the skeleton of an LOD model. You are not saving any workload (from what I know). For example, look at some of the LOD3 and LOD4 models. They are missing legs, and with LOD4 the arms. Still uses the same skeleton, but no vertices are painted to the bones for the arms and legs, since they are not there.
If you are looking at making new LOD models for ones that don't exist, you can pretty much use any LOD model (of say armor) for any full detail model (armor). There are issues with differences, but I have foind that there are basically 3 types. Short coat (just past the waste), medium coat (just past the crotch) and long (to about the knees). I basically took these 3 LOD1 types from armors_b or c. This was becuase some of my armor types I am using are the old style with only LOD2. Since I am doing some tableau stuff, I need the other levels so I don't kill the GPU.