I'm interested in doing a shorter nights mod, but I found that the values I need to change are defined as constants instead of variables:
Is it possible to change them at all?
namespace TaleWorlds.CampaignSystem
{
public struct CampaignTime : IComparable<CampaignTime>
{
public const int SunRise = 2;
public const int SunSet = 22;
}
}
{
public struct CampaignTime : IComparable<CampaignTime>
{
public const int SunRise = 2;
public const int SunSet = 22;
}
}
Is it possible to change them at all?
