techprechaun
Recruit
I came to wonder that question a while ago, as I'd like to use some of the spectacular work I've seen in here in a little project of mine. As I'm not good at modelling or texturing (though have dabbled a little here and there have some basic knowledge of these and work on getting better at it) I've simply noticed that I often get better results much closer to my vision by using these already existing resources from this great community.
Of course, I think this question ultimately depends on the opinion of each osp's author, but as I have understood that Blood&Gold Caribbean is a separate game and Viking Conquest is an expansion of warband so I'd like to know what are the general rules on this matter.
Personally I'd actually rather work with viking conquest because it originally has different cultures with separate factions (not entirely unlike colonies or city-states) and I personally feel it's more enjoyable to play especially in land battles. But as I've had trouble getting it to work on my new computer, and as I finally bought the blood and gold caribbean despite the mixed reception and found that I like especially the zombie dlc's atmosphere (which is kinda close to my vision of a dark and gritty renaissance-exploration era sailpunk world using Da Vinci-like machinery) I thought that maybe I could work with that too.
Obviously I'd like to do this on bannerlord in time but I believe the nautical aspect is archetypical for the era/ feel of the setting I'm working toward and I at least of yet do not possess the skills to make such marvels on that engine. Anyway with good tides you will hear more of this soon, but for the moment an answer to this question would be greatly appreciated
Of course, I think this question ultimately depends on the opinion of each osp's author, but as I have understood that Blood&Gold Caribbean is a separate game and Viking Conquest is an expansion of warband so I'd like to know what are the general rules on this matter.
Personally I'd actually rather work with viking conquest because it originally has different cultures with separate factions (not entirely unlike colonies or city-states) and I personally feel it's more enjoyable to play especially in land battles. But as I've had trouble getting it to work on my new computer, and as I finally bought the blood and gold caribbean despite the mixed reception and found that I like especially the zombie dlc's atmosphere (which is kinda close to my vision of a dark and gritty renaissance-exploration era sailpunk world using Da Vinci-like machinery) I thought that maybe I could work with that too.
Obviously I'd like to do this on bannerlord in time but I believe the nautical aspect is archetypical for the era/ feel of the setting I'm working toward and I at least of yet do not possess the skills to make such marvels on that engine. Anyway with good tides you will hear more of this soon, but for the moment an answer to this question would be greatly appreciated