cascinova said:
Its not just bows, swords are also next to useless as well I noticed. I mean against vanilla troops they work fine, but anything above tier 3, you need blunt or pierce to do almost any reasonable damage. I run around with the celestial mace, and gave all my companions blunt weapons as well.
Agreed, armor is so common that it doesn't make sense to use the one weapon which armor is best suited to protect against. You're better off with a mace or club. From what I know of history, medieval armies of this era would be a large force of lightly armored soldiers with a small amount of heavily armored elite troops. I'm guessing swords were so common because you would normally be fighting poorly equipped soldiers. In the game though the first few tiers are lightly armored but the bulk of the force will be fairly well equipped.
In this era, trained sword users would look for gaps in the enemies armor (joints, face, etc) to stab into since cutting was mostly ineffective against plate. In the game, this doesn't work so well though since sword thrust damage is almost universally substantially lower than cutting damage.
What I did in my game to change this was to increase the the thrust damage of all swords by 1.5 to 2 times it's original value (reasonably, depending on the sword). Against the AI, thrusting can be difficult because of the way they come at you, so you actually do have to back off and thrust at the right time to score a good hit. I don't consider it too imbalanced because the AI will also stab at you, and
thrust me it hurts. Maces and clubs are still viable, depending on how you want to play - I found I was more defensive with a sword and shield, blocking attacks and waiting for an opening to stab, whereas with a mace I could just go nuts and keep up a constant flurry of strikes.
I also changed the thrust animations for some 1h swords to the one 1h spears use because I thought it looked and functioned better.