t1337Dude
Recruit
After retiring my first character and ready to create a second, I've began to wonder about something. What's the point to creating a non-leadership based character? This is assuming you'll be focusing on the INT and CHA attributes.
Leader Pros and Cons:
+ Can win battles with minimal effort
+ Can skirmish opposing Lords with ease
+ Can siege castles without the help of other lords
+ Can consistently loot and plunder enemy villages for large amounts of free money and supplies without villagers putting up a fight
+ Doesn't have to worry about bandits and sea raiders
+ Doesn't have to manually fight every battle
+ INT+CHA base gives you an unfair amount of extra skill points.
- Can have a rough time at the start of the game.
- You'll be spending a lot of your time training your men through repetitive battles and "Waiting".
A leadership based character doesn't need great gear to have fun in battle. All you need to do is buy (or loot) decent armor, equip a lance, and couch. And I know when you create a character, you can mix it up and give yourself warrior stats and leadership stats - but at that point why not just go all the way and be a war leader? I know play-to-win attitudes don't fair well in sandbox RPGs because all RPGs have useful skills, and useless skills. I feel like if you don't pick the best skills, you're just making it hard on yourself. Is the only way to get long-term enjoyment out of the base game is to roleplay (limit your character's skills and abilities for imaginative personality and story?).
Leader Pros and Cons:
+ Can win battles with minimal effort
+ Can skirmish opposing Lords with ease
+ Can siege castles without the help of other lords
+ Can consistently loot and plunder enemy villages for large amounts of free money and supplies without villagers putting up a fight
+ Doesn't have to worry about bandits and sea raiders
+ Doesn't have to manually fight every battle
+ INT+CHA base gives you an unfair amount of extra skill points.
- Can have a rough time at the start of the game.
- You'll be spending a lot of your time training your men through repetitive battles and "Waiting".
A leadership based character doesn't need great gear to have fun in battle. All you need to do is buy (or loot) decent armor, equip a lance, and couch. And I know when you create a character, you can mix it up and give yourself warrior stats and leadership stats - but at that point why not just go all the way and be a war leader? I know play-to-win attitudes don't fair well in sandbox RPGs because all RPGs have useful skills, and useless skills. I feel like if you don't pick the best skills, you're just making it hard on yourself. Is the only way to get long-term enjoyment out of the base game is to roleplay (limit your character's skills and abilities for imaginative personality and story?).