Is Battania to strong ?

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Arthes

Recruit
Hello everyone,

i have now logged in 26h ( quarantine hurra) but i have noticed in the few Characters i used that the Battanias are taking over their side of the world really fast they absolutely murder Vlandia and are continuing now through the different parts of the empire.(without me doing anything) Do you guys have the same experience ? Does anyone now if there is some buff if 1 faction gets to strong/ a coalition to cut them down to size.
 
Maybe it depends on player fraction. I joined Vlandia, and in half of year these monsters captured all Battania, half of Sturgia, and 4 empire cities.
 
I think it depends on each factions situation. In my campaign the Northern empire has taken all other empires and nearly all of the Azerai. Many factions can gain advantages if other powerful factions are already at war or if their enemy has territory spread out and can be easily captured.
 
In the old games it took alot of effort to break stalemates. Now I have nobles charging into the loving arms of their enemies jailors. Half of all my meesages are '[noble] has been captured by [faction].'
I swear it was harder to pin the slippery ****ers down in the past.
 
I think it is common in a lot of campaigns for a random faction to dominate the map. In my game one empire just took over the entire map.
 
I agree, but the dominant faction seems to vary on each playthrough.
No matter what you choose, eventually one of the factions will expand and take the whole map
 
I agree, but the dominant faction seems to vary on each playthrough.
No matter what you choose, eventually one of the factions will expand and take the whole map
Which isn't the most fun gameplay. I mean, since you can't even form your own kingdom yet, you can't even do the old thing of breaking off with one castle agains the last surviving kingdom...even if you managed to get enough resources by that point...which is unlikley? I think they should try to keep the system in *stasis and wait for the player to influence things.
 
In the old games it took alot of effort to break stalemates. Now I have nobles charging into the loving arms of their enemies jailors. Half of all my meesages are '[noble] has been captured by [faction].'
I swear it was harder to pin the slippery ****ers down in the past.

This. They seem to get captured too easily.

Also, a big army steamrolling seems too easy. Long campaigns should be penalized. Armies would have to rest. And warring should die down during harvesting season and winter.
 
Maybe it depends on player fraction. I joined Vlandia, and in half of year these monsters captured all Battania, half of Sturgia, and 4 empire cities.
Yes absolutely, I don't know if that's because of the player choosing that faction in the campaign mission (bringing the banner to them), but God I aligned with Vlandia, they declared war to the whole continent (I think they only left the Aserai and the Khuzait in peace) and they somehow are still managing to take them all out (Batannia is gone and Northen Empire are loosing fiefs exponentially ? ). It's ok for me now because is giving me the opportunity to play in big battles and sieges but in the long run they will banish every other faction, so yeah Kingdom strengths must be tweaked, there is no way a kingdom can survive if they are being attacked by 4-5 different kingdoms yet alone win
 
Yes absolutely, I don't know if that's because of the player choosing that faction in the campaign mission (bringing the banner to them), but God I aligned with Vlandia, they declared war to the whole continent (I think they only left the Aserai and the Khuzait in peace) and they somehow are still managing to take them all out (Batannia is gone and Northen Empire are loosing fiefs exponentially ? ). It's ok for me now because is giving me the opportunity to play in big battles and sieges but in the long run they will banish every other faction, so yeah Kingdom strengths must be tweaked, there is no way a kingdom can survive if they are being attacked by 4-5 different kingdoms yet alone win
I have not even finished getting my Aserai warlord to his traditional lands yet and the empire has the majority of it's nobles in Battarian prisons.
 
This. They seem to get captured too easily.

Also, a big army steamrolling seems too easy. Long campaigns should be penalized. Armies would have to rest. And warring should die down during harvesting season and winter.
That is very true, big armies just run around slaughtering every one . Once a faction has a big stack like 800-900 troops it wipes the floor with every one.
 
That is very true, big armies just run around slaughtering every one . Once a faction has a big stack like 800-900 troops it wipes the floor with every one.
Should really get worn down by castles more. Like at least a quarter should need to replenish in an auto-compute, seiges shouldn't be influenced so much by numbers beyond the ability to keep at it.
 
I have not even finished getting my Aserai warlord to his traditional lands yet and the empire has the majority of it's nobles in Battarian prisons.

So did you do the Campaign quest and aligned with the Aserai? I'm just trying to figure out if the problem with the overpowered faction comes with the player aligning to them or if thats just a random thing and I had luck in my gameplay that the OP faction was the one I aligned with
 
Should really get worn down by castles more. Like at least a quarter should need to replenish in an auto-compute.
or they suffer attrition (atleast in hostile territory) or that they faction gets unrest and fewer opportunities to recruit troops. Maybe revolts from foreign cultured settlements
 
It's a combination of the ease of capture and armies. At present, if two kingdoms go to war they'll send their armies at each other. Whichever side wins will usually end up with most of the nobles of their enemy in custody, and a stack of a few hundred troops left. The loser on the other hand is not only down a bunch of nobles, the ones they have left are sat in individual stacks of 90 or so troops who'll simply run when it comes up against an army.
 
So did you do the Campaign quest and aligned with the Aserai? I'm just trying to figure out if the problem with the overpowered faction comes with the player aligning to them or if thats just a random thing and I had luck in my gameplay that the OP faction was the one I aligned with
Not even done the quest, just traveling from the training grounds!

I don't think the faction is OP, just that the factions immediatly suicide charge at each other.

or they suffer attrition (atleast in hostile territory) or that they faction gets unrest and fewer opportunities to recruit troops. Maybe revolts from foreign cultured settlements
Inabillity to get food for a while if they choose to loot settlements.
 
Faction snowballing can be fixed by adding a few things

1. Less aggressive AI with clans less likely to switch over to a bigger faction is the easiest to implement.
2. Rebellions: Large factions should be harder to manage with clans harder to appease and peasant uprisings which may force some armies to be stationed at fiefs to maintain order and increase productivity, halting rapid expansion.
3. Lord/Clan regeneration: If the lords of one faction are all prisoners or get slaughtered, there should be a good way to replenish lords or hire mercenary armies or militia quickly when necessary.
 
最后编辑:
One way to deal with the steamrolling is - aside from the above mentioned things - to have AI of lords on the loosing side (once their main army lost the battle) reinforce defences. Castles/keeps/and cities would get a defense boost.

The devs really need to look a bit more into how warfare was conducted. The vast majority of armies were levies, TEMPORARY troops that would join the army for a short while and then return home to the fields. Keeping armies raised for to long would decimate morale AND economy.
 
In one of my playthroughs, Battania was dead in what felt like an instant. In another, they've managed to hold on and have eaten a chunk of Vlandia.

I obviously don't have enough experience to comment on individual faction balance, but it seems like while one faction will inevitably snowball, it's a toss up as to who it is.
 
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