Is anyone happy with the Horse as loot drop rate reduction?

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For me it feels partly right not getting millions of Camels, it also seems that now i get better loot but then again regular warhorses should be far cheaper as 1-2k extra per heavy cav is not great and far too expensive especially considering that you will loose them regularly when Ai troop composition (no pure peasant Armys) and usage is fixed (aka ignore the lone general behind us and focus on the Charging Berserkers).

In my opinion we should have very expensive high quality horses for rulers too, i also would like to see the ability of horse breeding as an activity which woud make a nice Pasttime for rich Players.
 
I'm alright with it because it was real random getting horses when none of my enemy were riding anything, or camels when I'm so far away from the southern desert (but I guess it's just a lower drop rate and I'll still get those).

i also would like to see the ability of horse breeding as an activity which woud make a nice Pasttime for rich Players.
That would solve the ''having to pay for new horses every time one dies'' issue.
 
You can farm steppe bandits for easy warhorses. If you have problems catching up to them or killing them in an open field you might try raiding their bandit camps where they loose their mounted advantage. Also I have seen cheap (ish) warhorses sold at Khuzait cities at around 600-1k gold. Considering how strong the infantry you get from these upgrades I feel it's more than fair. Also cities should have more horses now since they nerfed how many horses lords buy if they have over 100k gold (which many of them have).
 
Agree but if you have to pay 1000+ for each horse, then it becomes ridiculous to attempt to have heavy cavalry in your forces AND as I mention, you can recruit heavy cavalry w/horse for 350 gold. That being the case, warhorses need to be around 300 gold to equal out on the recruitment cost.

I think the recruitment cost should be significantly more - they're an outstanding unit, but above all, it *should* be cheaper to train your own up though. The upgrade path is fraught with potential death and the time taken, food and so on - compared to the buying option which is just instant.
 
I don't care really, but if I need to have an objective opinion about it then I completely agree with it. In fact it's very realistic.

I guess most people don't know that in real battle situations the horses would be one of the first to get wounded or die off. That's why they later invented horse armor to mitigate this disaster. Even if the horses didn't die they would be often useless for further campaign and actually an danger to the rider. So I've read that horses that survived wars but where wounded where often resold as work horses on field or other things, but no sane knight would ride a bloody wounded horse into combat.
 
The loot from defeating the lord's army is just tremendous regardless of how many horses lol. We can easily accumulate tons of money and but whatever we want lol (even lords, i tried once and she required 40K, which is not too much when you have an invincible calvary troop.

That is late game. The problem is early game when your trying to build up. You need a fair amount of Cavalry and well just regular horses to mount your infantry on to gain the party speed necessary to even catch up to or hell run away from enemies.

I don't necessarily disagree with the nerf, just the cost of warhorses. As far as the amount of gold you gain after having a few caravans, a couple workshops, a town and a castle or two....well they need to just comes up with some better gold sinks. Honestly, a big gold sink SHOULD be your towns and castles. I have no clue why you can build everything for free. I honestly would expect upgrading a cities walls to cost like 250k gold or more.
 
I don't care really, but if I need to have an objective opinion about it then I completely agree with it. In fact it's very realistic.

I guess most people don't know that in real battle situations the horses would be one of the first to get wounded or die off. That's why they later invented horse armor to mitigate this disaster. Even if the horses didn't die they would be often useless for further campaign and actually an danger to the rider. So I've read that horses that survived wars but where wounded where often resold as work horses on field or other things, but no sane knight would ride a bloody wounded horse into combat.

Again I am concerned about the cost, not the nerf. I don't have a problem having to buy them but at 1000-2000 a pop, that is damn expensive to upgrade just one troop. I mean 20-40k gold just to add 20 heavy Calvary to your army? That seems a bit much.
 
That seems a bit much.
Because it's a big number? Or you can't afford it?

I'd say you're right if it was about not being able to afford horses, but it's heavy cavalry, it should be reserved to rich lords and such.
If anyone would ask me, I think there are not enough expenses in general. It's way too easy to amass a fortune.
 
That is late game. The problem is early game when your trying to build up. You need a fair amount of Cavalry and well just regular horses to mount your infantry on to gain the party speed necessary to even catch up to or hell run away from enemies.

I don't necessarily disagree with the nerf, just the cost of warhorses. As far as the amount of gold you gain after having a few caravans, a couple workshops, a town and a castle or two....well they need to just comes up with some better gold sinks. Honestly, a big gold sink SHOULD be your towns and castles. I have no clue why you can build everything for free. I honestly would expect upgrading a cities walls to cost like 250k gold or more.
I would not consider three hours of playing as a "late game" lol. In the beginning, i often join kingdoms to fight lords with allies or i simply do tournaments, which is super easy at this stage. However, i really like your thought on the development of settlements, which is indeed going to make money other than a plain number for us in later games :grin:.
 
I don't care really, but if I need to have an objective opinion about it then I completely agree with it. In fact it's very realistic.

I guess most people don't know that in real battle situations the horses would be one of the first to get wounded or die off. That's why they later invented horse armor to mitigate this disaster. Even if the horses didn't die they would be often useless for further campaign and actually an danger to the rider. So I've read that horses that survived wars but where wounded where often resold as work horses on field or other things, but no sane knight would ride a bloody wounded horse into combat.
I like your opinion. It would make sense to add the cripple system to troop's horses as well rather than just to our character's (which is not installed yet i think). Then you can just switch their horses. This would be more realistic and interesting as it provides a reasonable nerf to lancers (lower speed weakens their power). After all, this is just a game so i think casualty for horses would be too much lol. Since the middle game, you can easily afford to switch horses constantly as well.
 
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