Iron Man Rules (Revised)

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I soloed a Vaegir Patrol with my onehander using the Iron man rules. Now I feel hardcore. I was able to do it because my character uses a shield and he isn't new.
 
One suggested addition -- whenever you are knocked unconscious in battle, hit Ctrl-E as soon as possible. That annuls the free retreat for your party, and you can watch them triumph (or more likely) get slaughtered without you.

You might however cap a two- or three-minute limit on the post-death battle, as sometimes when the game gets down to just a few cavalry on each side there's a lot of tedious and ineffectual circling. This battle time limit represents the effect of fatigue.
 
Hey, that's not a bad idea at all!  Do the casualties actually carry over to the world map?  I like the sound of that.  Pending your response (to the battle map-world map question), I'll add it (and those other things I never got around to doing) to the original post.

@  Gregor--Well ****in' cool!  I'm trying desperately to stay alive with my current character.  The random generator did such an awesome job on the face, I don't want him to die.  He fought back from running around the wilderness naked, and is now fully clothed, and doing upwards of TWENTY damage.  **** yeah!
 
Well, don't delete him because he gets killed by Swadian Deserters. If you have a party/lots of luggage, I guarantee you will come across them eventually. I consider them an exception. :mad:

Edit: here's one--try to avoid holding the mouse button with weapons. You wouldn't run around in real life with your sword already pulled back to strike. Just click to hit.
 
Stonewall382 说:
3.  Must be in first person camera mode during battle.

May i ask what is the reasoning behind this. It seems to me that 3rd person view is more realistic...
 
Well, I barely managed to escape with my life when I tried taking down a war party in the way I annihilated the patrol. :sad:
 
Roller 说:
Stonewall382 说:
3.  Must be in first person camera mode during battle.

May i ask what is the reasoning behind this. It seems to me that 3rd person view is more realistic...

Many things.  Your reason for thinking 3rd person view is more realistic is probably because the player has that "sixth sense" (kinesiology, I think it's called) where you know about the people around you (because you can see them).  However, I really don't have a hard time with that in battle, because I can hear my enemies around me.  Also, when you swing from top down, the camera swings forward like it's really your head; if you get knocked down, the camera goes down, and if you get knocked out, you see yourself fall down into the tall 3d grass. :lol:
Also, what's really cool, is that different shields take up different amounts of screen real estate.  I've actually chosen weaker shields over stronger ones because they didn't obstruct my view as much.
Plus, if you're a narcissist, just hit F6 when not in battle, and drool over your badass Iron Man character. :grin:
Also, if you use the tilde (sp?) key (~), you can keep running forward and look over your shoulder, just like in 3rd person view, except that it feels more natural in first person.  I'd suggest at least trying it for awhile--you'll probably enjoy it.  Plus it does seem to make things more difficult.
The downside is that you don't get to see your sheathed weapons (I don't think) or the shield on your back (if you have one), nor do you get to see your face.


Gregor Eisenhorn 说:
Well, don't delete him because he gets killed by Swadian Deserters. If you have a party/lots of luggage, I guarantee you will come across them eventually. I consider them an exception. :mad:
Wuss! :razz:  Actually, I think that's the most unbalanced party in the game, so I can see your reasoning.

Gregor Eisenhorn 说:
Edit: here's one--try to avoid holding the mouse button with weapons. You wouldn't run around in real life with your sword already pulled back to strike. Just click to hit.
I considered that, but having to click when you want to attack takes too long.  And I thought about it--try it yourself.  In real life, you don't quick swing your arm back and then swing forward, you do actually hold it out a little bit (though not as far as in the game) before swinging forward.  Also, in reality, you'd know which direction you're going to swing.  In the game, especially with those lower-right options disabled (specifically, the one that tells you which way you're going to swing), it can be really stupid.  To me, that's just aggravating.  But, to each their own.


Edit:  In my game, I was level 2, and I bought a shield that cost 9 denars.  My reasoning was that when I level up (and would legally be able to buy the shield), I was going to buy a shield that cost 24 denars.  The reason the rule was put into place was to make it so that the player would use more of the lower-level items.  If I didn't buy it, I wouldn't use it, thereby disregarding the reason the rule was created in the first place.  Plus, it was only one denar more.
Just thought I'd throw that out there--what do you guys think?
 
Stonewall382 说:
Also, what's really cool, is that different shields take up different amounts of screen real estate.  I've actually chosen weaker shields over stronger ones because they didn't obstruct my view as much.  Plus it does seem to make things more difficult.

Humans have a Field of Vision of around 150 degrees i think(everyone can test). Monitors aren't that big and most games have only a FOV of around 85. Thats the reason 3rd person view exists in the first place, to give a player a normal Fov even on computer devices. Intentionally playing in 1st person to make things harder is similar to playing the game with one hand only. Sure it will be more difficult, but.. Not that i disagree that it may be cool. 1st person has its advantages as well. Its down to personal preference, but in my opinion such choice doesnt belong in an Iron Man rules set.
 
When I've tried using Ctrl-E to finish a battle, the casualties do cross over. If your party is wiped out, then you are captured.

If your forces win the battle without you, then you'll restart another battle -- at which point everyone stands in a line and cheers, and you win.
 
A suggested addition to nijis' suggestion of an addition:

After pressing Ctrl+E, start your stopwatch. You die if the battle isn't resolved within (your hero's first aid skill) + (your hero's surgery skill)/2 minutes.

So, if Marnid's First Aid = 5, and Surgery = 5, then you can stay alive for 5+(5/2) minutes (7'30"). After this point in time, you are dead.


Might make it a little more interesting.
 
I agree with Roller. Plus I dislike how the character's arms, shoulders, and weapons looks like in 1st person.

Does deleting a character include the export? I really don't feel like losing a mid-twenties character. The items and game progress, sure. But I will never delete a good file. Seems a waste to me. Anyway, nice one, Cymro. How about you are able to perform the check and possibly live even if the battle has no quick conclusion--if one of your own soldiers walks over you. They would hear their leader in pain and take you to Marnid. :wink:
Of course, this should work the other way, too. If an enemy walks over you (excluding the unit/units that knocked you out because they would think you dead) then they finish you off and you die. That was more confusing than I intended it to be. :???:
 
Gregor Eisenhorn 说:
Anyway, nice one, Cymro. How about you are able to perform the check and possibly live even if the battle has no quick conclusion--if one of your own soldiers walks over you. They would hear their leader in pain and take you to Marnid. :wink:
Of course, this should work the other way, too. If an enemy walks over you (excluding the unit/units that knocked you out because they would think you dead) then they finish you off and you die.
I like it. I was playing TLD just now using this rule, and was due to die within 10 seconds. Luckily, my Rider of Rohan rode over me and I was saved (ie, pressed ctrl+e to go back to the battle menu). Quite intense, especially seeing as how you can't cheat and tell the to "follow me!" in edit mode.

New thought: As soon as you get knocked unconcious, press 2. GO into edit mode, and if your men haven't reached you in (firstaid+surgery)*2 seconds, you're dead? I'm fairly sure I could only last 10 seconds with a massive chest wound.

 
Alright, I've modified the rules as per the thread.  What does everyone think?  Did I forget any suggestions?

Edit:  Rules ten through fifteen were added today.
 
I beat 40 Dark Hunters/Dark Knights with a level 22 one-hander with Iron Man rules. I have worked my way up, and now the circle is complete. I am the master. Eventually I'll get a video of it. Btw, I only had Marnid, a couple knights, and 30 farmers (who were under attack by the Dark Knights when I arrived).
 
NICE THREAD!

About making a MOD about it:

If you want to make heavy armor and horses a little rarer in battle, add random events, a small chance every day, that the horse disappears or gets lame ("dies", "gets sick", "has accident, breaks leg", "has grown older, you sell it", "has been stolen at night!"), or that armor disappears or deteriorates ("takes rust",
"breaks", etc). Plate could deteriorate more often than other armours (on the ground that mail can be fixed manually).
Nothing is forever!
Same could go for weapons, especially lances and arrows, maybe? -- edit: a chance after every battle that you can't find/reuse arrows, and/or that lance broke?


I would not remove stuff you can buy, or merchants, as this would impoverish game variety.
Rather, it is quite easy to almost enforce the rule: "cannot spend more than lvl*lvl*lvl dinars on a single object".

For example, make a new event automatically triggered every few seconds. It does this: if your money is larger than
the lvl-cubed limit, it is downsized to that limit, and the difference is saved in an extra variable (a remote virtual "bank account").
If current cash is smaller than the limit, cash is augmented to the limit, "withdrawing" the money from your "bank account" (if is there is any left).

Not perfect, because one could still sell a lot of stuff and buy the expensive thingy in the same go, but quite a good approximation.



(I've noticed that many RPG computer games just turn the players into "object feticists", where you stick to your favorite equipment as if it was part
of your character...)


 
Got a suggestion for this playstyle: If you're using a shield, against ranged attacks, try to always 'catch' the projectile, i.e., raise your shield once the arrow/bolt/whatever has already been thrown. It looks pretty slick, and fits in with the Ironman style IMO.
 
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