Summary: When testing a scene in-game, only the base terrain paint layer is every visible, nodes that are nearby the player are completely invisible when viewed at certain angles, nodes that are far away sometimes show a saturated version of the base layer. This is new to 1.6.2 and scenes that were made before 1.6.2 seem to be unaffected, but if you add a new layer to one of these old scenes, the new layer won't be rendered, and while nodes won't disappear completely, only the base layer will be rendered everywhere (though somehow the flora in each layer is still spawned correctly).
How to Reproduce: Create a new scene on 1.6.2, add a few layers, do some painting, save, and try to play it in a custom battle.
Specific Tool: Scene Editor
Media (Screenshots & Video):
from Klassix:
also see the 'Bugged Terrain Layers on 1.6.2' thread in #bl-scenes: https://discord.com/channels/411286129317249035/894098670440546304
Computer Specs:
OS: Windows 10
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):
How to Reproduce: Create a new scene on 1.6.2, add a few layers, do some painting, save, and try to play it in a custom battle.
Specific Tool: Scene Editor
Media (Screenshots & Video):
from Klassix:
also see the 'Bugged Terrain Layers on 1.6.2' thread in #bl-scenes: https://discord.com/channels/411286129317249035/894098670440546304
Computer Specs:
OS: Windows 10
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):