spiritwind
Squire

How would I go about making a bullet mesh invis while still keeping it visable in the menu and where it shows the amount of bullets?
The problem is that when you shoot someone the shape of the bullet shell is in them *where the arrow normally is* and they need to go bye bye =p...
The problem is that when you shoot someone the shape of the bullet shell is in them *where the arrow normally is* and they need to go bye bye =p...