Invis Meshes for bullets in people?

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spiritwind

Squire
How would I go about making a bullet mesh invis while still keeping it visable in the menu and where it shows the amount of bullets?
The problem is that when you shoot someone the shape of the bullet shell is in them *where the arrow normally is* and they need to go bye bye =p...
 
There are different meshes for the bullet, and the flying bullet (look at arrows to see what I mean; there's the arrow mesh, like arrow_b, then there's flying_missile). What you can do is make the bullet super tiny, and then make the flying mesh whatever shape you want.
 
Yeah I know about that, What im talking about, for instance, is when you shoot a bow at someone, you see the flying mesh, flying_missle, than you see the arrow inside them "arrow".  I'm using handguns so the flying mesh is projectile, and the bullet is "bullets".  It shows the bullets mesh inside the person...  I want to get rid of that =p.
 
spiritwind said:
Yeah I know about that, What im talking about, for instance, is when you shoot a bow at someone, you see the flying mesh, flying_missle, than you see the arrow inside them "arrow".  I'm using handguns so the flying mesh is projectile, and the bullet is "bullets".  It shows the bullets mesh inside the person...  I want to get rid of that =p.

Like I said, and like James said: Make them 0.01mm in size. One tenth the size of a nosehair.
 
I use a very very small model (2 polys) that uses a transparent material so it is invisible.  The "transparent" mesh is the main one for the ammo so it doesn't stay visible in somebody or on the ground, the "laser_bolt_green" is the one that is seen in the air, and the "laser_bolt_green_cartridges" is what is seen in the inventory.

["laser_bolts_green","Plasma Gas Cartridges", [("transparent",0),("laser_bolt_green",ixmesh_flying_ammo),("laser_bolt_green_cartridges",ixmesh_inventory)], itp_type_bullets|itp_merchandise|itp_bonus_against_shield, 0, 100,weight(0.1)|abundance(100)|weapon_length(60)|thrust_damage(1,pierce)|max_ammo(140),imodbits_ammo],
 
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