Investigating companion stats.....Calradia is full of stupid people.

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You shouldn't have to do that is the point. You have to give them a weapon that they have no skills in just to get a couple focus points to spend, but then they become worse than recruits because they're already level 14 or 15, so they'll level slower than a recruit would.

It's not like it's so difficult to give them that other weapon and let them have some fun with couple of looters few times. You are doing it half the game with your recruits that you train.

Its a terrible system. I have no idea why you're defending it.

Well then criticize the leveling system and not the companions. Companion stats needs just bit of polishing, they are not that bad. They are specialized enough and there is large enough variety among them that you can usually find what you want. Leveling system is what it is and it's not very difficult to level your companions using it. If you don't like the way they level then that's different matter. But you need to keep in mind that they level the same way player does and leveling system have to take that in to account.

Also keep in mind that leveling system is not finished, nor are companion roles in the clan and therefore some skills are impossible to level on companions while others might level slower or faster then optimal.

Problem with leveling companions that people seems to have is that they forget that you need focus points to level skills, they will not level on their own. If you just stick bow to companion hand and put him on the horse and forget about him, he will not become better horse archer over time automatically. You need to plan ahead a little bit just like you do with your own character. Except unlike with your character, companions already start with some levels, so you need to take that in to account as well and find companion that fits role you want for him. You can't just grab any companion and expect him to be the best horse archer in Calradia after few weeks. Or expect him to be horse archer to begin with. Instead go find a horse archer companion.
 
It's not like it's so difficult to give them that other weapon and let them have some fun with couple of looters few times. You are doing it half the game with your recruits that you train.



Well then criticize the leveling system and not the companions. Companion stats needs just bit of polishing, they are not that bad. They are specialized enough and there is large enough variety among them that you can usually find what you want. Leveling system is what it is and it's not very difficult to level your companions using it. If you don't like the way they level then that's different matter. But you need to keep in mind that they level the same way player does and leveling system have to take that in to account.

Also keep in mind that leveling system is not finished, nor are companion roles in the clan and therefore some skills are impossible to level on companions while others might level slower or faster then optimal.

Problem with leveling companions that people seems to have is that they forget that you need focus points to level skills, they will not level on their own. If you just stick bow to companion hand and put him on the horse and forget about him, he will not become better horse archer over time automatically. You need to plan ahead a little bit just like you do with your own character. Except unlike with your character, companions already start with some levels, so you need to take that in to account as well and find companion that fits role you want for him. You can't just grab any companion and expect him to be the best horse archer in Calradia after few weeks. Or expect him to be horse archer to begin with. Instead go find a horse archer companion.

I can criticize both the companion system and the leveling system at the same time. They're both interrelated. The poorly allocated stats of the companions only serves to highlight the inherent problems of the leveling system, which hamstrings the development of the companions. The problem's on both ends.

I don't need a tutorial on how to develop companions. I've already figured that out for myself. But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
 
I don't need a tutorial on how to develop companions. I've already figured that out for myself. But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
The most funny thing is that solution is frkn obvious. I saw countless times how players suggested it.

Just replace Lvl ups from raised skill poits to lvl ups from XP. We already have XP from every action, so we can use it for lvl ups too. It sovles problem completly.
 
The most funny thing is that solution is frkn obvious. I saw countless times how players suggested it.

Just replace Lvl ups from raised skill poits to lvl ups from XP. We already have XP from every action, so we can use it for lvl ups too. It sovles problem completly.
that would be a big improvement
 
I can criticize both the companion system and the leveling system at the same time. They're both interrelated. The poorly allocated stats of the companions only serves to highlight the inherent problems of the leveling system, which hamstrings the development of the companions. The problem's on both ends.

Everything in the game is interrelated. Relocating companion stats won't help you if your problem is in the leveling system, is all I am saying.

I don't need a tutorial on how to develop companions. I've already figured that out for myself. But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.

If you hire guy with 120 polearm skill, then he is already on par with top tier polearm troops in the game. If you want him to be even better then game asking you to invest some effort in to it is not something unreasonable.

To get companions with exceptional skills is not supposed to be effortless.
 
Everything in the game is interrelated. Relocating companion stats won't help you if your problem is in the leveling system, is all I am saying.



If you hire guy with 120 polearm skill, then he is already on par with top tier polearm troops in the game. If you want him to be even better then game asking you to invest some effort in to it is not something unreasonable.

To get companions with exceptional skills is not supposed to be effortless.
What are you on about? The top tier polearm troops range from 220-280 polearm skill. I'm starting to think that you haven't ever played the game and are just making things up to support your arguments. I think the actual game you're playing is "Contrarian Forum Guy". I don't really like that game, so I'm gonna stop playing.
 
What are you on about? The top tier polearm troops range from 220-280 polearm skill. I'm starting to think that you haven't ever played the game and are just making things up to support your arguments. I think the actual game you're playing is "Contrarian Forum Guy". I don't really like that game, so I'm gonna stop playing.

No they don't:

Imperial Elite Menavliaton -polearm skill 130
Vlandian Voulgier -130
Vlandian Pikeman -130

Only AI lords and noble line cavalry have skills in to 200s.
 
BS system where you absolutely must have to level every available skill to squeeze some focus points to invest in main character specialization make no sense at all. This is why I'm too have problem with current character/companion progression system.

But poorly thought companion templates make this situation much much worse, so yes, there is two issues, both very annoying.
 
while i am in 1.4.1, was able to find "..the Swordsman" , "..BloodAxe" 14 lvl guys, with 150 1h - 200 2h - 170 Pole - 110 Athletics. Managed to hire 3 of them. Two have 10 in Vigor, third has 8 . Also very few focus points are missing main specialisation.

May be in the future we can get more of these specialised "smart" men
 
(...) both the companion system and the leveling system at the same time. They're both interrelated. The poorly allocated stats of the companions only serves to highlight the inherent problems of the leveling system, which hamstrings the development (...). The problem's on both ends.

(...) But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
BS system where you absolutely must have to level every available skill to squeeze some focus points to invest in main character specialization make no sense at all. This is why I'm too have problem with current character/companion progression system.

But poorly thought companion templates make this situation much much worse, so yes, there is two issues, both very annoying.
These two contributions sum up the situation very well IMO. Character leveling and skill system could very much use a rework. Nothing should ever have a 0.00x learning rate, ever, for a start. Because of that I don't play unless there's an up to date mod that allows me to either give more attributes and focus points per level (I currently use Bannerlord Tweaks settings at max) or allow me to outright edit them.
 
While we're at it, we should be able to distribute our companions' points regardless of whether they are with us or not. Not being able to is just bull****. Besides, even if it's decided we can't, we should definitely be able to at least see their picked perks. We can't even see their perks if they're not with us. And an ability to reroll or redistribute points, both from ourselves and our companions, would be very welcome. Sometimes there is just no way to create a character the way we want with the choices available at character creation.
 
You shouldn't have to turn your expert horse archer into an infantry javelineer or a blacksmith apprentice just so that he can eventually become a better horse archer.

+1. Well said.

The companions really highlight how nonsensical the skill system is. I sincerely hope that we get more than just new perks. We need an overhaul! But since Taleworlds is already gradually rolling out new perks, my hope is dying..
 
While we're at it, we should be able to distribute our companions' points regardless of whether they are with us or not. Not being able to is just bull****. Besides, even if it's decided we can't, we should definitely be able to at least see their picked perks. We can't even see their perks if they're not with us.

I don't even know why this is even a thing.. My companions are right there as part of my army, I can talk with them, buuutttt cannot level them up or even change their equipments without disbanding their whole parties! And to disband their parties I HAVE TO GO BACK TO ONE OF MY OWN FIEFS.

Just what the hell!?
 
while i am in 1.4.1, was able to find "..the Swordsman" , "..BloodAxe" 14 lvl guys, with 150 1h - 200 2h - 170 Pole - 110 Athletics. Managed to hire 3 of them. Two have 10 in Vigor, third has 8 . Also very few focus points are missing main specialisation.

May be in the future we can get more of these specialised "smart" men

They were introduced in 1.4.0 along with new lower level companions (around level 9).
 
They need to introduce a level one companion. Call him a greenie, an apprentice, fetch boy...whatever you like.

At least that way I'm not employing someone with average intelligence as an engineer.

I can let the kid grow into a compotent employee with skills and attributes that fit what they actually do.

Right now about 5 percent of the population has average intelligence. Everyone is stupid.

Give me a level one green apprentice that I can train to do exactly what I want.

Either that or give me level 7-14 with experience and attributes that reflect a career spent doing one job..I'm not employing an engineer with 1 intelligence point and 8 skill points wasted on things an engineer doesn't need to do.
 
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Where is the eager companion that hates normal life and joins you as a level 1-2 for nearly nothing just for the chance to become a warrior? Instead we are to believe these people have all killed several hundred enemies to acquire the levels and skills they have.

That's not asking for much.
 
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