Maximum997
Squire
He is a special guy on this forum. Dont blame him.I have no idea why you're defending it.
He is a special guy on this forum. Dont blame him.I have no idea why you're defending it.
You shouldn't have to do that is the point. You have to give them a weapon that they have no skills in just to get a couple focus points to spend, but then they become worse than recruits because they're already level 14 or 15, so they'll level slower than a recruit would.
Its a terrible system. I have no idea why you're defending it.
He is a special guy on this forum. Dont blame him.
It's not like it's so difficult to give them that other weapon and let them have some fun with couple of looters few times. You are doing it half the game with your recruits that you train.
Well then criticize the leveling system and not the companions. Companion stats needs just bit of polishing, they are not that bad. They are specialized enough and there is large enough variety among them that you can usually find what you want. Leveling system is what it is and it's not very difficult to level your companions using it. If you don't like the way they level then that's different matter. But you need to keep in mind that they level the same way player does and leveling system have to take that in to account.
Also keep in mind that leveling system is not finished, nor are companion roles in the clan and therefore some skills are impossible to level on companions while others might level slower or faster then optimal.
Problem with leveling companions that people seems to have is that they forget that you need focus points to level skills, they will not level on their own. If you just stick bow to companion hand and put him on the horse and forget about him, he will not become better horse archer over time automatically. You need to plan ahead a little bit just like you do with your own character. Except unlike with your character, companions already start with some levels, so you need to take that in to account as well and find companion that fits role you want for him. You can't just grab any companion and expect him to be the best horse archer in Calradia after few weeks. Or expect him to be horse archer to begin with. Instead go find a horse archer companion.
The most funny thing is that solution is frkn obvious. I saw countless times how players suggested it.I don't need a tutorial on how to develop companions. I've already figured that out for myself. But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
that would be a big improvementThe most funny thing is that solution is frkn obvious. I saw countless times how players suggested it.
Just replace Lvl ups from raised skill poits to lvl ups from XP. We already have XP from every action, so we can use it for lvl ups too. It sovles problem completly.
Almost anything would be compared to the horrendous leveling system we have now. If there going to make generic companions then just make them low level 3-5 or let the player respec the companions perks, skill points and attribute points as they see fit.that would be a big improvement
I can criticize both the companion system and the leveling system at the same time. They're both interrelated. The poorly allocated stats of the companions only serves to highlight the inherent problems of the leveling system, which hamstrings the development of the companions. The problem's on both ends.
I don't need a tutorial on how to develop companions. I've already figured that out for myself. But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
What are you on about? The top tier polearm troops range from 220-280 polearm skill. I'm starting to think that you haven't ever played the game and are just making things up to support your arguments. I think the actual game you're playing is "Contrarian Forum Guy". I don't really like that game, so I'm gonna stop playing.Everything in the game is interrelated. Relocating companion stats won't help you if your problem is in the leveling system, is all I am saying.
If you hire guy with 120 polearm skill, then he is already on par with top tier polearm troops in the game. If you want him to be even better then game asking you to invest some effort in to it is not something unreasonable.
To get companions with exceptional skills is not supposed to be effortless.
What are you on about? The top tier polearm troops range from 220-280 polearm skill. I'm starting to think that you haven't ever played the game and are just making things up to support your arguments. I think the actual game you're playing is "Contrarian Forum Guy". I don't really like that game, so I'm gonna stop playing.
(...) both the companion system and the leveling system at the same time. They're both interrelated. The poorly allocated stats of the companions only serves to highlight the inherent problems of the leveling system, which hamstrings the development (...). The problem's on both ends.
(...) But just because I've learned how to cope with a bad system doesn't make it a good system. If I hire a guy with 120 polearm skill, I think its reasonable to expect that he will grow into a beast at polearms. Instead I have to turn him into a horse archer. That's dumb. It forces you to use stupid min-max techniques just to see any improvement with them. Its not fun or rewarding at all.
These two contributions sum up the situation very well IMO. Character leveling and skill system could very much use a rework. Nothing should ever have a 0.00x learning rate, ever, for a start. Because of that I don't play unless there's an up to date mod that allows me to either give more attributes and focus points per level (I currently use Bannerlord Tweaks settings at max) or allow me to outright edit them.BS system where you absolutely must have to level every available skill to squeeze some focus points to invest in main character specialization make no sense at all. This is why I'm too have problem with current character/companion progression system.
But poorly thought companion templates make this situation much much worse, so yes, there is two issues, both very annoying.
You shouldn't have to turn your expert horse archer into an infantry javelineer or a blacksmith apprentice just so that he can eventually become a better horse archer.
While we're at it, we should be able to distribute our companions' points regardless of whether they are with us or not. Not being able to is just bull****. Besides, even if it's decided we can't, we should definitely be able to at least see their picked perks. We can't even see their perks if they're not with us.
while i am in 1.4.1, was able to find "..the Swordsman" , "..BloodAxe" 14 lvl guys, with 150 1h - 200 2h - 170 Pole - 110 Athletics. Managed to hire 3 of them. Two have 10 in Vigor, third has 8 . Also very few focus points are missing main specialisation.
May be in the future we can get more of these specialised "smart" men