Captain Nivek
Recruit
Hello to everyone!
I recently got my beta key and have been playing non-stop for the last days and been enjoying myself enormously! ...atleast most of the time.
The problem i'm having is the directional input system. For me it doesn't make any sense in its design since it doesn't feel intuitive at all.
Original:
1. Drag mouse for direction
2. Click mouse button to ready/block
3. Release mouse button to attack/stop block.
The problem occurs when for example i'm fighting someone and he's passing on my right, so i'm turning my mouse consistently towards my right to keep up with him, which gives me the directional input to strike him from my right side aswell. If I would like to strike him from the left, I have to flick my wrist to the left and click at the same time which can be hard to do as fast as possible when you want to keep track of your opponent. So what ends up happening is I want to do two inputs at the same time, left and right, and therefore half of the time i get the attack direction I want, that is the left side attack and the other half is attacks from the right side, all because i'm trying to keep track on my enemy at the same time. Spending so much of my focus just to get my character to attack from the direction i want is not intuitive.
So how I would like to see the directional input system change? Quite simple, just mix the orders from the current system.
Alternative system:
1. Click mouse button to ready/block
2. Drag mouse for direction
3. Release Mouse button to attack/stop block
I believe this "small" change would make it feel a lot more responsive and less disorienting for new players. (I don't know how many times I've forced my camera to look at the ground just to get my character to do a thrust with his spear)
Also, I do not suggest that this would become the primary system, I know how much time players have invested to master this system. However, I would suggest for it to become an alternative for more casual players.
I recently got my beta key and have been playing non-stop for the last days and been enjoying myself enormously! ...atleast most of the time.
The problem i'm having is the directional input system. For me it doesn't make any sense in its design since it doesn't feel intuitive at all.
Original:
1. Drag mouse for direction
2. Click mouse button to ready/block
3. Release mouse button to attack/stop block.
The problem occurs when for example i'm fighting someone and he's passing on my right, so i'm turning my mouse consistently towards my right to keep up with him, which gives me the directional input to strike him from my right side aswell. If I would like to strike him from the left, I have to flick my wrist to the left and click at the same time which can be hard to do as fast as possible when you want to keep track of your opponent. So what ends up happening is I want to do two inputs at the same time, left and right, and therefore half of the time i get the attack direction I want, that is the left side attack and the other half is attacks from the right side, all because i'm trying to keep track on my enemy at the same time. Spending so much of my focus just to get my character to attack from the direction i want is not intuitive.
So how I would like to see the directional input system change? Quite simple, just mix the orders from the current system.
Alternative system:
1. Click mouse button to ready/block
2. Drag mouse for direction
3. Release Mouse button to attack/stop block
I believe this "small" change would make it feel a lot more responsive and less disorienting for new players. (I don't know how many times I've forced my camera to look at the ground just to get my character to do a thrust with his spear)
Also, I do not suggest that this would become the primary system, I know how much time players have invested to master this system. However, I would suggest for it to become an alternative for more casual players.