GuitarGangster
Veteran
Wait, what the **** is denar magic ?
To upgrade a vlandian recruit into a levi crossbowman he needs to stab others in the face with his pointy stick (polearm), then a lord has to throw some denars at him and speak the magic words: "levi crossbowman", and he turnes into a levi crossbowman, with skills in crossbow, despite the fact he never held a crossbow in his hands. Ever. Never ever. I would call this: denar magic.
And what are inverted troop upgrades ?
Buy your recruits the equipment they are supposed to use, when you can afford it. Have them gain experience while using that equipment and turn into a tier 2 unit when they are ready. So instead of deciding what your recruit has become on a whim, you (and all ai lords) have to tell every recruit what they are supposed to become. And buy them the equipment required to do that. Want your imperial recruits to become bowman, then give them a bow. Want your sturgian recruits to become sturgian warriors, give them a shield and some very basic armor. And THEN they gain experience towards becoming a tier 2 unit.
When a city is under siege, it's weapon chambers full with bows/xbows and arrows/bolts, why would you not hand those weapons out to your recruits? I would give them to women and children too if i hade spare ones. But no, they have to stab someone with a spear or sword or axe first, to know how to use a bow or wear a leather vest. Why? You can be king, your treasure chamber overflowing with wealth, but lacking good soldiers to fight an invading army. Get your recruits some gear? Nope. Training? Nope. Looter genocide? Of course! (Really? I mean really really?)
Some of the benefits of inverted troop upgrades are (but not limited to):
1. Less kings and lords with armies of peasants. Well they are still recruits but they would look more like an army.
2. More distinct factions on the battlefield. Yes the recruits use different weapons, but the "peasant blob" is always the same. Giving them a little bit of faction equipment can make every faction more unique on the field of battle.
3. Stay truth to bannerlords "learning by doing" level/skill system
4. Make more of a difference between a poor and a rich lord/king
5. Increase the potential threat of ai lords, completly without (additional) cheating. (Can you kill 100 recruits with xbows without loosing a single unit?)
6. Make it easier to setup a very basic garrison.
7. No more denar magic!
What needs to be looked at:
1. Not to give a recruit with 0 weaponskill a weapon that has skill requirements, for example, a 20 skill crossbow.
2. Mounted recruits should not be a thing. No mounts for reasons of balance i would say.
3. Balance in general will be turned upside down, but that could be tested in an alpha branch (or a mod if nothing else)?
4. Increased wages? Maybe 1 for a basic recruit, 1 extra for the equipment and another one for the finished tier 2 unit (3 denars)?
5. Impact on autocalc. Basic recruits could actualy be reduced to no tier, like peasants. Or use a value between tier 1 and 2 for recruits with equipment.
6. Giving them a proper name. Like vlandian aspiring levi crossbowman, but in good. Vlandian crossbowman recruit? something along those lines.
So, friendly forum users, what do you think of this suggestion ? Could this help make the game better? Have i overlooked some aspects? Maybe im just dumb? But i think this would be waaaay better than the current system. Please let me know! And have a nice day!
P:S: This Post is supposed to both be a serious suggestion and for the reader to have a bit of fun.
To upgrade a vlandian recruit into a levi crossbowman he needs to stab others in the face with his pointy stick (polearm), then a lord has to throw some denars at him and speak the magic words: "levi crossbowman", and he turnes into a levi crossbowman, with skills in crossbow, despite the fact he never held a crossbow in his hands. Ever. Never ever. I would call this: denar magic.
And what are inverted troop upgrades ?
Buy your recruits the equipment they are supposed to use, when you can afford it. Have them gain experience while using that equipment and turn into a tier 2 unit when they are ready. So instead of deciding what your recruit has become on a whim, you (and all ai lords) have to tell every recruit what they are supposed to become. And buy them the equipment required to do that. Want your imperial recruits to become bowman, then give them a bow. Want your sturgian recruits to become sturgian warriors, give them a shield and some very basic armor. And THEN they gain experience towards becoming a tier 2 unit.
When a city is under siege, it's weapon chambers full with bows/xbows and arrows/bolts, why would you not hand those weapons out to your recruits? I would give them to women and children too if i hade spare ones. But no, they have to stab someone with a spear or sword or axe first, to know how to use a bow or wear a leather vest. Why? You can be king, your treasure chamber overflowing with wealth, but lacking good soldiers to fight an invading army. Get your recruits some gear? Nope. Training? Nope. Looter genocide? Of course! (Really? I mean really really?)
Some of the benefits of inverted troop upgrades are (but not limited to):
1. Less kings and lords with armies of peasants. Well they are still recruits but they would look more like an army.
2. More distinct factions on the battlefield. Yes the recruits use different weapons, but the "peasant blob" is always the same. Giving them a little bit of faction equipment can make every faction more unique on the field of battle.
3. Stay truth to bannerlords "learning by doing" level/skill system
4. Make more of a difference between a poor and a rich lord/king
5. Increase the potential threat of ai lords, completly without (additional) cheating. (Can you kill 100 recruits with xbows without loosing a single unit?)
6. Make it easier to setup a very basic garrison.
7. No more denar magic!
What needs to be looked at:
1. Not to give a recruit with 0 weaponskill a weapon that has skill requirements, for example, a 20 skill crossbow.
2. Mounted recruits should not be a thing. No mounts for reasons of balance i would say.
3. Balance in general will be turned upside down, but that could be tested in an alpha branch (or a mod if nothing else)?
4. Increased wages? Maybe 1 for a basic recruit, 1 extra for the equipment and another one for the finished tier 2 unit (3 denars)?
5. Impact on autocalc. Basic recruits could actualy be reduced to no tier, like peasants. Or use a value between tier 1 and 2 for recruits with equipment.
6. Giving them a proper name. Like vlandian aspiring levi crossbowman, but in good. Vlandian crossbowman recruit? something along those lines.
So, friendly forum users, what do you think of this suggestion ? Could this help make the game better? Have i overlooked some aspects? Maybe im just dumb? But i think this would be waaaay better than the current system. Please let me know! And have a nice day!
P:S: This Post is supposed to both be a serious suggestion and for the reader to have a bit of fun.