LexXxich
Sergeant
Before post it, I did search this forum for suggestions and ideas about weapon slots and inventory screen and some other little things. So, in this post I want to integrate the ideas like and the ideas I have about how to make M&B more interesting and realistic without making it too hardcore (it's a game, isn't it? So it shouldn't become work.)
First of all: inventory screen. Next is the list of what slots (I think) should be on it.
Common slots:
1. Helm
2. Armor (body)
3. Armor (legs) - Divided for more customising, explane later.
4. Gloves - very nice idea - thanx to Armagan
5. Boots
6. Horse - I please devs about upgradeble horses so I could finally have not black horse with big charge
7. Horse armor - will be useful if idea about upgradeble horses will be implemented
8. Food - more food please. People can eat even furs, if there are nothing else
Weapon slots:
1. Right hand - you can carry any weapon here, and this weapon will be in your hands when you enter the battle
2. Left hand - carry something to block with (any 1-handed weapon,if it will be implemented, or shield), or something for exchange with primary weapon when it has no use (like blunt weapon when you knocked the noble, 1-handers or throwing weapon can be puted in here), or nothing (if you have 2-hander as primary weapon)
3. Belt (if your armor has it) - 1- or 2-handers, throwing weapons
4. Arms (if your armor has some pockets, etc.) - small throwing (daggers, knives), 1-handers with reach less than 50 (that you can't block with)
5. Legs - same as 4.
6. Back - shields, 1- or 2-handers, bows, x-bows, arrows, bolts, javelins, jarids, throwing axes, no polearms (ONLY STAFFS)
7. Back 2 - same as 6 but no shield, and if you put here some arrows, bolts, or throwing, it's amount will be added to the amount you have in 6
8. Horse saddle left - any weapon or ammo (if its empty,you can put here you polearm when changing weapon)
9. Horse saddle right - same as 8.
If you don't have a weapon slot avaliable when change weapons, you can throw your weapon and take it from the ground later. For EXAMPLE: you have sword and shield in hands, mace on belt and javelins (2 packs) on back. So if you want to pull ranged weapon you put your sword and shield on your back exchanging them with javelins.
And for you can have less amount of missles with such system, wounds and bleeds would be welcomed.
Of course, you can put weapons in every slot, but it will cost you some speed becouse of weight.
By the way, how about 2-daggers fighting so you can parry enemy weapons (not block, of course)?
Such organization, I think, should give more abilities to player for customize his battle equipment, and save abilities we have now. Critics welcomed. I apologize if all of this ideas was posted before and I did with search less than should. And sorry for my english.
First of all: inventory screen. Next is the list of what slots (I think) should be on it.
Common slots:
1. Helm
2. Armor (body)
3. Armor (legs) - Divided for more customising, explane later.
4. Gloves - very nice idea - thanx to Armagan
5. Boots
6. Horse - I please devs about upgradeble horses so I could finally have not black horse with big charge
7. Horse armor - will be useful if idea about upgradeble horses will be implemented
8. Food - more food please. People can eat even furs, if there are nothing else
Weapon slots:
1. Right hand - you can carry any weapon here, and this weapon will be in your hands when you enter the battle
2. Left hand - carry something to block with (any 1-handed weapon,if it will be implemented, or shield), or something for exchange with primary weapon when it has no use (like blunt weapon when you knocked the noble, 1-handers or throwing weapon can be puted in here), or nothing (if you have 2-hander as primary weapon)
3. Belt (if your armor has it) - 1- or 2-handers, throwing weapons
4. Arms (if your armor has some pockets, etc.) - small throwing (daggers, knives), 1-handers with reach less than 50 (that you can't block with)
5. Legs - same as 4.
6. Back - shields, 1- or 2-handers, bows, x-bows, arrows, bolts, javelins, jarids, throwing axes, no polearms (ONLY STAFFS)
7. Back 2 - same as 6 but no shield, and if you put here some arrows, bolts, or throwing, it's amount will be added to the amount you have in 6
8. Horse saddle left - any weapon or ammo (if its empty,you can put here you polearm when changing weapon)
9. Horse saddle right - same as 8.
If you don't have a weapon slot avaliable when change weapons, you can throw your weapon and take it from the ground later. For EXAMPLE: you have sword and shield in hands, mace on belt and javelins (2 packs) on back. So if you want to pull ranged weapon you put your sword and shield on your back exchanging them with javelins.
And for you can have less amount of missles with such system, wounds and bleeds would be welcomed.
Of course, you can put weapons in every slot, but it will cost you some speed becouse of weight.
By the way, how about 2-daggers fighting so you can parry enemy weapons (not block, of course)?
Such organization, I think, should give more abilities to player for customize his battle equipment, and save abilities we have now. Critics welcomed. I apologize if all of this ideas was posted before and I did with search less than should. And sorry for my english.