Inventory Management as party skill?

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DMcain

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I've been poking around a bit in the module files and noticed that almost every NPC out there has Inventory Management. My main concern is with the hireable heroes (i.e. Rolf, Ymira, etc). Is it possible to make the Inventory Management skill party based so that the effects are cumulative, instead of having only the highest in effect?

DMCain
 
It looks hardcoded to me. Not done extensive searching but a quick look made me feel like it.

From module skills:
#Hardcoded skills are {names (indexes, beginning with 0)}:
# Trade (1)
# Leadership (2)
# Prisoner Management (3)
# First Aid (9)
# Surgery (10)
# Wound Treatment (11)
# Inventory Management (12)
# Spotting (13)
# Pathfinding (14)
# Tactics (15)
# Tracking (16)
# Trainer (17)
# Engineer (1:cool:
# Horse Archery (24)
# Riding (25)
# Athletics (26)
# Shield (27)
# Weapon Master (2:cool:
# Power Draw (34)
# Power Throw (35)
# Power Strike (36)
# Ironflesh (37)
#
# The effects of these skills can only be removed if the skill is disabled with sf_inactive flag.
# If you want to add a new skill, use the reserved skills or use non-hardcoded skills.

>.<
 
So to do what I'm looking for, I would have to disable the original Inventory Management skill and code up a whole new one and replace it?

Sounds like a whole lot of work since I'm not at all familiar with coding Python.  Guess I'll just have to muddle along with the way it is until I can figure it out on my own.

Thanks for the input.

DMCain
 
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