Inventory, Cargo and trading heros

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WhoCares

Sergeant at Arms
Okay, a quick look through the freq. suggestions didn't show any remotely related topics, so there are chances that this is a fairly original idea consisting of multiple suggestions :wink:

1. A further separation of Inventory and Cargo slots.
What this means is not so much related to the things your character carries into battle (armor, weapons, horse, ...) but generally to split the 'normal' cargo slots into Inventory and Cargo slots. Inventory items is everything you want to keep and use, e.g. spare weapons, food, horses.
cargo is anything that is supposed to be sold sooner or later and is not available in battle.
The first nice thing about that would be to accellerate trading a bit with a new button 'Sell all cargo', where only items in the cargo slots would be sold.

2. Do so for the party heros as well.
2.a) Moving items between cargo slots within the party will cost you/the NPC nothing. So, this basically will just increase your trading capacity.
2.b) Moving items in/out of NPC inventory slots is like trading items for the personal use of the NPC and will cost money (basically as is today)

3. Allow Heros to sell their cargo and make their own money.
E.g. when they sell goods, 10% goes into their own pocket and the rest for the party.
Hey, suddenly the Heros can make some money to pay something when you give them new equipement!

Of course, all this wouldn't be worth the hassle without
4. Allow to create independant Caravans led by your heros.
As we can today command them to stay behind or go to the Four Ways Inn, it would be great to tell them to go and sell their cargo in Thir (or wherever else) and give them some escort for the trip (or not, at your own risk...). Maybe with a second destination where to meet again.


More long term additions:
Personal and party cash: Currently, your cash is more or less the cash of the party while your heros have their personal wallet. It would be nice to extend this feature a bit.


Independant from the main suggestion above, it might be nice to have some mechanism like with some Manager games (sport or company management), where you follow personal as well as company goals. Maybe a little 'social' life outside battle and trade. Maybe you can marry the swadian kings daughter :smile:
 
Perhaps we could add a "cargo-carrier" unit to the game. Call it a wagon or whatever. It would have to take up a slot on the party screen (for the bloke who has to drive the wagon). You could get different sized wagons and each would require a certain number of horses to pull it. The type of horse you use on your wagon and how loaded it is would determine the speed of the wagon and how it would then affect overall party speed on the big map. So, if you wanted to play the merchant trader, you could get several of these wagons and start moving some serious merchandise, but it would cost you in terms of your army-raising capacity because each wagon would take up a party slot.

Of course, we could then have more horse types, those that are designed for hauling as opposed to pure speed/handling... Clydesdales anyone? I can see it now, Huge wagon pulled by 8 clydsedales full of budweiser, err, I mean ale :smile:
 
#3 and #4 might be implementable.
be nice if you could give them a shopping list too...
[take this wool to thir and bring back fish and any fighting axes you can afford].
 
fanboy said:
#3 and #4 might be implementable.
be nice if you could give them a shopping list too...
[take this wool to thir and bring back fish and any fighting axes you can afford].
1&2 might be even easier to implement, but there is little benefit to it without 3&4 :wink:

The shopping list would be another mid- to long term goal to extend such a feature.
 
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