WhoCares
Sergeant at Arms
Okay, a quick look through the freq. suggestions didn't show any remotely related topics, so there are chances that this is a fairly original idea consisting of multiple suggestions
1. A further separation of Inventory and Cargo slots.
What this means is not so much related to the things your character carries into battle (armor, weapons, horse, ...) but generally to split the 'normal' cargo slots into Inventory and Cargo slots. Inventory items is everything you want to keep and use, e.g. spare weapons, food, horses.
cargo is anything that is supposed to be sold sooner or later and is not available in battle.
The first nice thing about that would be to accellerate trading a bit with a new button 'Sell all cargo', where only items in the cargo slots would be sold.
2. Do so for the party heros as well.
2.a) Moving items between cargo slots within the party will cost you/the NPC nothing. So, this basically will just increase your trading capacity.
2.b) Moving items in/out of NPC inventory slots is like trading items for the personal use of the NPC and will cost money (basically as is today)
3. Allow Heros to sell their cargo and make their own money.
E.g. when they sell goods, 10% goes into their own pocket and the rest for the party.
Hey, suddenly the Heros can make some money to pay something when you give them new equipement!
Of course, all this wouldn't be worth the hassle without
4. Allow to create independant Caravans led by your heros.
As we can today command them to stay behind or go to the Four Ways Inn, it would be great to tell them to go and sell their cargo in Thir (or wherever else) and give them some escort for the trip (or not, at your own risk...). Maybe with a second destination where to meet again.
More long term additions:
Personal and party cash: Currently, your cash is more or less the cash of the party while your heros have their personal wallet. It would be nice to extend this feature a bit.
Independant from the main suggestion above, it might be nice to have some mechanism like with some Manager games (sport or company management), where you follow personal as well as company goals. Maybe a little 'social' life outside battle and trade. Maybe you can marry the swadian kings daughter
1. A further separation of Inventory and Cargo slots.
What this means is not so much related to the things your character carries into battle (armor, weapons, horse, ...) but generally to split the 'normal' cargo slots into Inventory and Cargo slots. Inventory items is everything you want to keep and use, e.g. spare weapons, food, horses.
cargo is anything that is supposed to be sold sooner or later and is not available in battle.
The first nice thing about that would be to accellerate trading a bit with a new button 'Sell all cargo', where only items in the cargo slots would be sold.
2. Do so for the party heros as well.
2.a) Moving items between cargo slots within the party will cost you/the NPC nothing. So, this basically will just increase your trading capacity.
2.b) Moving items in/out of NPC inventory slots is like trading items for the personal use of the NPC and will cost money (basically as is today)
3. Allow Heros to sell their cargo and make their own money.
E.g. when they sell goods, 10% goes into their own pocket and the rest for the party.
Hey, suddenly the Heros can make some money to pay something when you give them new equipement!
Of course, all this wouldn't be worth the hassle without
4. Allow to create independant Caravans led by your heros.
As we can today command them to stay behind or go to the Four Ways Inn, it would be great to tell them to go and sell their cargo in Thir (or wherever else) and give them some escort for the trip (or not, at your own risk...). Maybe with a second destination where to meet again.
More long term additions:
Personal and party cash: Currently, your cash is more or less the cash of the party while your heros have their personal wallet. It would be nice to extend this feature a bit.
Independant from the main suggestion above, it might be nice to have some mechanism like with some Manager games (sport or company management), where you follow personal as well as company goals. Maybe a little 'social' life outside battle and trade. Maybe you can marry the swadian kings daughter