Skelly
Recruit
When you and an enemy are swinging weapons at each other virtually simultaneously, it creates a bit of a disconnect when one weapon stops instantaneously when that person is hit.
Would it be possible for the weapon to continue in it's arc for another, say, 1/4 swing/thrust after the interuption occurs to account for momentum??
Would it be possible for the weapon to continue in it's arc for another, say, 1/4 swing/thrust after the interuption occurs to account for momentum??