[P]aradox
Recruit

I've some suggestions for the in-battle interface to make a few things more straightforward.
Party legend:
At the top are the NPC heroes, with their shield and health.
Below, party soldiers in the order you put them in. Each group has an icon, beside each icon are health bars for each soldier. Green is remaining health/red is health lost. When a soldier is killed/knocked out, the bar turns grey.
Compass legend:
Orange arrow: your direction.
Green dot: friendly troops
Red dot: enemy troops
Blue dot: your inventory
And of course your shield and health. Your remaining health is colored; when it's at half, it turns orange, at a quarter, it turns red.
Any thoughts on this? I think the compass especially would be useful, the maps have very few orienting features and it's very easy to lose track of your inventory and even the battle itself.
Party legend:
At the top are the NPC heroes, with their shield and health.
Below, party soldiers in the order you put them in. Each group has an icon, beside each icon are health bars for each soldier. Green is remaining health/red is health lost. When a soldier is killed/knocked out, the bar turns grey.
Compass legend:
Orange arrow: your direction.
Green dot: friendly troops
Red dot: enemy troops
Blue dot: your inventory
And of course your shield and health. Your remaining health is colored; when it's at half, it turns orange, at a quarter, it turns red.

Any thoughts on this? I think the compass especially would be useful, the maps have very few orienting features and it's very easy to lose track of your inventory and even the battle itself.