Trading got quite a large change in .95x, and seems a bit more interesting and dynamic now, though not quite right. But as a player, it can be pretty difficult to supply your army's salary (especially if you have garrisons!) - indeed, I find it impossible to do without constant trading, whether I want to or not.
That's OK, except that trading is greatly complicated and made unnecessarily frustrating by the fact that vendors have ridiculously tiny amounts of money. For example, a horse vendor with 40,000 denar in inventory will typically have under 750 denar in cash, which is just absurd - he can't afford any of his upper-tier horses.
This means that I can buy a load of Velvet in some city, and be unable to sell even a single bolt anywhere in an entire country for its local value, because no vendor ever has the 1200 denar it is worth. At most, I can sell one bolt to the general goods merchant for about 1000 denar, and to sell my entire load (of, say, 9 bolts), I have to find and visit 9 cities that all have a high price for velvet. Or camp in one city for two weeks, during which time 2 paydays will go by. Or trade for something I don't want or need, like a piece of armor, which does not in any way help me make payday and I can't resell for more than 10% of its cost.
This is frustrating and unrealistic, and I don't see any reason to limit the cash of vendors to a level insufficient for them to even buy their own goods.
That's OK, except that trading is greatly complicated and made unnecessarily frustrating by the fact that vendors have ridiculously tiny amounts of money. For example, a horse vendor with 40,000 denar in inventory will typically have under 750 denar in cash, which is just absurd - he can't afford any of his upper-tier horses.
This means that I can buy a load of Velvet in some city, and be unable to sell even a single bolt anywhere in an entire country for its local value, because no vendor ever has the 1200 denar it is worth. At most, I can sell one bolt to the general goods merchant for about 1000 denar, and to sell my entire load (of, say, 9 bolts), I have to find and visit 9 cities that all have a high price for velvet. Or camp in one city for two weeks, during which time 2 paydays will go by. Or trade for something I don't want or need, like a piece of armor, which does not in any way help me make payday and I can't resell for more than 10% of its cost.
This is frustrating and unrealistic, and I don't see any reason to limit the cash of vendors to a level insufficient for them to even buy their own goods.








