DarkAngel
Recruit

Hi.
Does M&B use instancing?
I don't know when nvidia started with this feature, but ATI cards from radeon 9500 and up have it. I think this might be a useful speed increase for M&B.
From catalyst driver 4.8 and onwards...
"Geometry Instancing
This release of CATALYST introduces the support of Geometry Instancing. This new feature provides assistance when a game has to render many objects where the geometry is highly similar. Geometry Instancing allows the VPU to create multiple objects from a single geometric model, rather than passing an entire new model for each item on the screen. This increases the rendering speed of images such as leaves, or grass. "
This would allow for more FPS in those big battles, as well as a hell of a lot more foliage, trees, rocks, and so on. (models that are carbon copied all over the map).
Thoughts?
-DA
Does M&B use instancing?
I don't know when nvidia started with this feature, but ATI cards from radeon 9500 and up have it. I think this might be a useful speed increase for M&B.
From catalyst driver 4.8 and onwards...
"Geometry Instancing
This release of CATALYST introduces the support of Geometry Instancing. This new feature provides assistance when a game has to render many objects where the geometry is highly similar. Geometry Instancing allows the VPU to create multiple objects from a single geometric model, rather than passing an entire new model for each item on the screen. This increases the rendering speed of images such as leaves, or grass. "
This would allow for more FPS in those big battles, as well as a hell of a lot more foliage, trees, rocks, and so on. (models that are carbon copied all over the map).
Thoughts?
-DA