INSTANCING (graphical speedup)

Users who are viewing this thread

DarkAngel

Recruit
Hi.

Does M&B use instancing?

I don't know when nvidia started with this feature, but ATI cards from radeon 9500 and up have it. I think this might be a useful speed increase for M&B.

From catalyst driver 4.8 and onwards...

"Geometry Instancing

This release of CATALYST introduces the support of Geometry Instancing. This new feature provides assistance when a game has to render many objects where the geometry is highly similar. Geometry Instancing allows the VPU to create multiple objects from a single geometric model, rather than passing an entire new model for each item on the screen. This increases the rendering speed of images such as leaves, or grass. "

This would allow for more FPS in those big battles, as well as a hell of a lot more foliage, trees, rocks, and so on. (models that are carbon copied all over the map).

Thoughts?

-DA
 
Well no, not really, but hey, it would speed up the current displaying of trees and rocks! :razz:

We could have grass like far cry though.
 
yeah, that would be cool, but i don't think we need to change the sum of trees and rocks, it is a pain to navigate as it is =P (not in a negative way, i like it)
 
I think it would be nice to see some heavily wooded battlefields sometimes. It would severely reduce the effectiveness of mounted soldiers and to some extent ranged weapons.

Although we would be sure to experience the scene from The Two Towers, where the orcs moves into the forest and disappear never to be seen again
 
Trees and rock are static meshes and thus they are not sent to the graphics card every frame. They reside in the graphics card's memory. Therefore there wouldn't really be any speed gain from instancing them.

I tried adding grass at one time, but I was unable to find a method that did not cause a significant hit to frame rate. :sad:
 
well, grass, and some other little props like stones, and even bushes, in most games are implemented so that when they're far there's no need to render them. In other words, when the distance from the camera is more or equal to f(k), a typical k object doesn't need to be rendered, and it's just skipped.
 
I would think that most cards that support instancing should be able to handle the rendering as is. Older cards that are having trouble probably don't support instancing anyway. Heck, the 64MB Radeon in my laptop does a resonable job.

Oh, and no more grass/trees/rocks are needed on battlefields! :lol:

Maybe on the party map but then who doesn't get >140fps there anyway?
 
Back
Top Bottom