Hey everyone,
I'm having a bit of trouble installing WSE on my dedicated mod files. So I appended everything that contains an _addon and switchd the process_operations.py file when asked for.. So after I've done that, I added a bit of logic into wse_chat_message_received but for some reason it won't trigger... So I'm wondering if perhaps my setup was incorrect.. Do I need to use custom exes or something to compile mod files/run them other than just.. compiling them like regular?
the script "script_send_colored_chat" was added by another modder and basically sends a chat message of a custom color...
So my question is where did things go wrong in this setup...
I'm having a bit of trouble installing WSE on my dedicated mod files. So I appended everything that contains an _addon and switchd the process_operations.py file when asked for.. So after I've done that, I added a bit of logic into wse_chat_message_received but for some reason it won't trigger... So I'm wondering if perhaps my setup was incorrect.. Do I need to use custom exes or something to compile mod files/run them other than just.. compiling them like regular?
Code:
("wse_chat_message_received", [
(store_script_param, ":player_no", 1),
(store_script_param, ":chat_type", 2),
(player_get_unique_id, reg44, ":player_no"),
(try_begin),
(eq, reg44, 1477436),
(try_for_players, ":player", 1),
(player_is_active, ":player"),
(call_script, "script_send_colored_chat", ":player", "str_arthur_chat_2", chat_color_console),
(try_end),
(set_trigger_result, 1),
(try_end),
]),
the script "script_send_colored_chat" was added by another modder and basically sends a chat message of a custom color...
So my question is where did things go wrong in this setup...