Aeon
Squire
Why every player rush to the greater armor helmet ?
Obiviously price is not an obstacle, and multiply its price isn't a fair solution (unlikeable to purpose a helmet 30x expensive than a simplier one)
Weight even isn't an obstacle (especially if you ride a mount), and increasing furthermore weight would turn irrealistic.
Historically, "full helmet" (with ventail) was a problem for knights, restraining their breath and sight.
That's why helmet had movable visor.
And if unmovable, then knights may also wear a tiny "cerveliere" helmet, if they wish to have better overview of melee and surroundings, or more comfortable light protection.
Since game cannot manage movable visor, nor switch helmet, nor fatigue. Well, we could only affect sight.
The idea is to overlay an alpha texture, improving so-called realism aswell balancing full vs light helmet.
Helmet - simple
Helmet - nasal
Helmet - viking
Helmet - mail face
Helmet - mask face
Helmet - heaume
A- I have no plan to release a stand alone mod, just to provide material to others mods. Is there mod team would be interested by this kind of feature ?
B- Is it possible to code display on/off according to the "scene" (no need for map view, inventory, etc... just battle scene) ?
C- Is it possible to code various texture display, type according to kind of helmet player is wearing ?
D- Is their any coder/scripter motivated to work on B and C ?
Obiviously price is not an obstacle, and multiply its price isn't a fair solution (unlikeable to purpose a helmet 30x expensive than a simplier one)
Weight even isn't an obstacle (especially if you ride a mount), and increasing furthermore weight would turn irrealistic.
Historically, "full helmet" (with ventail) was a problem for knights, restraining their breath and sight.
That's why helmet had movable visor.
And if unmovable, then knights may also wear a tiny "cerveliere" helmet, if they wish to have better overview of melee and surroundings, or more comfortable light protection.
Since game cannot manage movable visor, nor switch helmet, nor fatigue. Well, we could only affect sight.
The idea is to overlay an alpha texture, improving so-called realism aswell balancing full vs light helmet.
Helmet - simple
Helmet - nasal
Helmet - viking
Helmet - mail face
Helmet - mask face
Helmet - heaume
A- I have no plan to release a stand alone mod, just to provide material to others mods. Is there mod team would be interested by this kind of feature ?
B- Is it possible to code display on/off according to the "scene" (no need for map view, inventory, etc... just battle scene) ?
C- Is it possible to code various texture display, type according to kind of helmet player is wearing ?
D- Is their any coder/scripter motivated to work on B and C ?