HalfMetalJacket
Knight
Just make Iron Flesh a thing again.
Why, there will be Nords at some point. The Nord culture is already in the game with the Skolderbroda.I wish strugians were similar to nords in warband
Floris mod is awesome. Especially the aesthetics of troops - personally I find the troops in Floris still look much better than the troops in bannerlord (at least the native ones)I preferred Slaver Chiefs to Swadian Knights in Warband lol.
Might have been with Floris mod though.
.... Wait no it was the Vaegir Elitniy Druzhinnik in Floris.
Then let's go through my claims then, one by one.You are wrong Apocal but you always want to be right even to the point of using words outside of their intended use and now calling my argument ridiculous by giving a false example, and the weirdest part is that you do know better
The morale system doesn't care how casualties are generated. It only cares that the men are being killed/wounded and within a certain radius, along with a modest RNG to their starting morale.
This one is harder to show because I can't just point to something that's not there. But here are two videos I made, the first of an enemy army getting murdered by a V-formation, the other of myself riding along, clipping guys from the side of a formation.There is no morale contagion so you'll never see an actual cascading rout spread throughout an army, except by killing enough men in their immediate vicinity.
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There isn't even global morale tracking, except in the sense of the party's morale at the start of a battle.
the main problem for me is that the AI has the same combat ability regardless of skill.As for the AI, well they can't kick or shield bash right now and they do feints not so often, so there is defnitley a lot of work to be done.
In my opinion Bannerlord have still too few troops in the field and too few formation groups to do any kind of proper mediaval tactics. Damage would have to be reduced to 1-2 per hit (or health to like 500) or there needs to be much more troops so there is actual time to break one of the flanks to cause chain rout, or threat of chain rout. Right now if you have 3-4 unit types in the battle its pretty much large skirmish 250 footmen + 150 archers + 50 cav 50 HA, imagine this situation in some historically accurate mod for Total War for example - not much you could do there either.Something approximately reflecting actual medieval battles.
All Cav need to as powerful they were in warband and it's a huge soiled bed that they're still not after so long. TBF Huskarls were really powerful too and I expect a similar performance from the t5 Infantry, before I'm satisfied with Bannerlord.Oh, you edited your post. Yeah, they are hands down the best units in the game. It isn't even close really, although they aren't worse than Swadian Knights were in Warband and probably a bit better in terms of balance by pure accident, just because most people playing Warbands are more into feudal knights than Central Asian hostage-bodyguards.
In my opinion Bannerlord have still too few troops in the field and too few formation groups to do any kind of proper mediaval tactics. Damage would have to be reduced to 1-2 per hit (or health to like 500) or there needs to be much more troops so there is actual time to break one of the flanks to cause chain rout, or threat of chain rout. Right now if you have 3-4 unit types in the battle its pretty much large skirmish 250 footmen + 150 archers + 50 cav 50 HA, imagine this situation in some historically accurate mod for Total War for example - not much you could do there either.
KG and fians are just powered, nothing over about it. Lots of units being sucky and useless doesn't make other units over-powered, because there shouldn't be any strait out worthless or inferior types of units, it's a massive blunder in the game's design.
KG and family are as effective as Cavalry should be because they have glaives. Glaives are the only type of mounted weapon the AI know how to use well enough to hit anything. And they're longer then side arms, which is all that matter, because hitting first is all that matter. The guy who hits (or shoots) first in banner lord is gonna win and last longer.
I said ever since I played the MP beta: TW, make mounted weapons longer and make the mounted AI know how to time it's hits to hit stuff. I don't know why it persist so long.
All Cav need to as powerful they were in warband and it's a huge soiled bed that they're still not after so long. TBF Huskarls were really powerful too and I expect a similar performance from the t5 Infantry, before I'm satisfied with Bannerlord.
'If you mean the main problem here' as in this thread, arrows aren't nearly the whole picture. And I can say that with 100% certainty because Khan's Guards also out-perform every other cavalry unit in the game if you put them on Hold Fire orders. Maybe not in sterile room 1 v 1 duels that literally never happen in normal gameplay, but if you put 50 KGs against 100 any other cav, they'll win and win by a lot, every single time. It isn't a question of tiering, either. It includes catas, BKs, druzh, and FVGs, the other noble cav types.I feel like the main problem here is that archers and arrows as a whole are doing too much damage against armor.
Or just make units less willing to dive into battle outright and slaughter each other. We get 1000 on the field in BL at once and that's enough for thee broad strokes to work out in a suitable timeframe. And by that, I mean less than twenty minutes.In my opinion Bannerlord have still too few troops in the field and too few formation groups to do any kind of proper mediaval tactics. Damage would have to be reduced to 1-2 per hit (or health to like 500) or there needs to be much more troops so there is actual time to break one of the flanks to cause chain rout, or threat of chain rout. Right now if you have 3-4 unit types in the battle its pretty much large skirmish 250 footmen + 150 archers + 50 cav 50 HA, imagine this situation in some historically accurate mod for Total War for example - not much you could do there either.
'If you mean the main problem here' as in this thread, arrows aren't nearly the whole picture. And I can say that with 100% certainty because Khan's Guards also out-perform every other cavalry unit in the game if you put them on Hold Fire orders. Maybe not in sterile room 1 v 1 duels that literally never happen in normal gameplay, but if you put 50 KGs against 100 any other cav, they'll win and win by a lot, every single time. It isn't a question of tiering, either. It includes catas, BKs, druzh, and FVGs, the other noble cav types.
It won't be a completely flawless victory by any means, but it is noticeable how much better they are than basically every other unit on the field.
The secret is having a swinging polearm. Every other piece of melee equipment -- shield, lance, sword, mace, axe -- is a clownshoe in comparison.
That's actually not my opinion though, I think it's great for the t5/6 Ranged units to be powerful in general, but that lower tier ranged does too much damage to high tier units and fires a bit to fast for thier equipment and skill. Likewise it's good that KG can actually hit enemies with thier polearm, I want all Cav to be able to do so as well. Units being useful is great for game about using units to kill each other! The glaives also do a lot more raw damage then most weapons, but that's almost a non-issue since other mounted units struggle to land hits at all.Yes, Fianns, all other archers and horse archers are fine,
I've seen them get pretty close though. They don't cherry pick extra noble troops or full HA and stuff like that, but the dominating factions can get max tier parties and put up a good fight.lords are not able to build 100% elite armies like the player
I did it on day 45 in older versions. Now there's additional economic considerations....and how you can conquerer towns solo at day 100
Yes please. I really like the whole warband kit to be honest. I remember a TW dev blog or interview saying something like "you can't just have more and more hp then another person, it's not realistic" and I kinda agreed...... but then the game comes out and there's still +hp stuff scattered about, but we're stuck with the 100 HP looters and I kinda want more HP difference for troops! ALthough they need the damage/armor balance to go with it it still. In warband a unit havingJust make Iron Flesh a thing again.
People are already whining when skirmishing and defending the hill happens too often in RBM, so I understand why TW does not go into deeper tactics, they simply would not be appreciated by wider masses (and TW needs to sell product in a first place as a company).'If you mean the main problem here' as in this thread, arrows aren't nearly the whole picture. And I can say that with 100% certainty because Khan's Guards also out-perform every other cavalry unit in the game if you put them on Hold Fire orders. Maybe not in sterile room 1 v 1 duels that literally never happen in normal gameplay, but if you put 50 KGs against 100 any other cav, they'll win and win by a lot, every single time. It isn't a question of tiering, either. It includes catas, BKs, druzh, and FVGs, the other noble cav types.
It won't be a completely flawless victory by any means, but it is noticeable how much better they are than basically every other unit on the field.
The secret is having a swinging polearm. Every other piece of melee equipment -- shield, lance, sword, mace, axe -- is a clownshoe in comparison.
Or just make units less willing to dive into battle outright and slaughter each other. We get 1000 on the field in BL at once and that's enough for thee broad strokes to work out in a suitable timeframe. And by that, I mean less than twenty minutes.
Yeah, I agree. People would, uh, not like it if their troops were reluctant to dive in. But mods can do that without concerns like basic user experience or how streamable something is. I'm trying to get the morale system fully figured out (I'm trying to make rallying work) but I really want one where morale is the basic currency of battle rather than outright kills.People are already whining when skirmishing and defending the hill happens too often in RBM, so I understand why TW does not go into deeper tactics, they simply would not be appreciated by wider masses (and TW needs to sell product in a first place as a company).
Arrows' effectiveness is certainly a part of it, but even if you tame arrows (I change them Cut damage, which gets most of the way there), you still have KGs being the best unit on the field by a significant margin, just because other shock cav is awful while glaives work wonderfully.On horseback, yes, the swinging polearm is very powerful. I still believe the arrows are the bigger issue, but yes, I do agree polearms are powerful. I also see this as being historically accurate - they began to dominate especially as armor proliferated in the later medieval period.
I have found javelin throwing weapons to be quite powerful in horse on horse combat as well - so I'm not sure every other weapon is a "clownshoe".
The reason why I see arrows as the issue is because more often than not, the Khan's Guards units are firing their arrows. In many battles, they do not even use their polearms at all and rely completely on their ranged attacks.
Sounds like complete nonsense. People absolutely have different levels of endurance and toughness in real life. And I imagine veteran warriors are going to be more durable than most.Yes please. I really like the whole warband kit to be honest. I remember a TW dev blog or interview saying something like "you can't just have more and more hp then another person, it's not realistic" and I kinda agreed...... but then the game comes out and there's still +hp stuff scattered about, but we're stuck with the 100 HP looters and I kinda want more HP difference for troops! ALthough they need the damage/armor balance to go with it it still. In warband a unit having
20+ hp was a lot because that could = several more hits on a armored unit, in bannerlord it's like 1/2 a hit
No one is going to notice when battles are between 100s of dudes, unless they are deliberately watching for it or it is adjusted to a comical level.And I imagine veteran warriors are going to be more durable than most.
it's not an exploit to max min your army for best combat prowess. in every game, where there's any kind of balance going on. players will always gravitate towards those slightly more powered and efficient to max min their results. this will happen no matter how balanced or frequently updated the game isElite units being as ultra effective as archers (especially fian champions), crossbowmen (especially sharpshooters) and horse archers (especially Khan’s Guards which are broken), just make the battles against lords stupidly easy because lords are not able to build 100% elite armies like the player (and it is ok, lords having 100% elite armies would look awful and non immersive).
Anyway, when the game get balanced and exploits get removed, all that is needed for continuing wrecking lords without getting losses is to setting difficulty at lower level.
i notice it all the time, when i deliver a hit that's 115 and the person doesn't die lol. especially with some of the troop mods they consistantly have 120-150 hp.No one is going to notice when battles are between 100s of dudes, unless they are deliberately watching for it or it is adjusted to a comical level.
Source: sometimes troops already get over 100 HP in the game and almost nobody notices.
it's not an exploit to max min your army for best combat prowess. in every game, where there's any kind of balance going on. players will always gravitate towards those slightly more powered and efficient to max min their results. this will happen no matter how balanced or frequently updated the game is
there are 2 easy solutions if you think the single player ai is too dumb.
1- don't upgrade ur troops. they'll stay at tier 2-3-4 and cost less money, so your army isn't "overpowered"
2- fight larger enemy armies. fight people that out number you 3 to 1 and see how ur tier 5-6s do. enemy armies will be too slow to run away from your party