Insane amount of Bandits - very different from M&B "Classic"

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Desert bandits are total pushovers due to their armor consisting of nothing more than cloth. I routinely take desert parties twice the size of mine (which is, admittedly, all swadian knights) with no casualties.
 
Ringwraith #5 说:
Desert bandits are total pushovers due to their armor consisting of nothing more than cloth. I routinely take desert parties twice the size of mine (which is, admittedly, all swadian knights) with no casualties.

haha oh cavalry, what can't you do?

when i started a new character, the first thing i did was take 8 recruits to the training field to make them into basic horsemen. it took a while, but after that, i was pretty much set. grab a few heroes and you can probably handle desert bandits of 50 or more (so long as you dodge the jarids and arrows yourself).
 
I have serious hard time doing the training field Horse Exercises. How often do you have to succed before you can get Horsemen from there?
 
bigtoebubby 说:
Ringwraith #5 说:
Desert bandits are total pushovers due to their armor consisting of nothing more than cloth. I routinely take desert parties twice the size of mine (which is, admittedly, all swadian knights) with no casualties.

haha oh cavalry, what can't you do?

when i started a new character, the first thing i did was take 8 recruits to the training field to make them into basic horsemen. it took a while, but after that, i was pretty much set. grab a few heroes and you can probably handle desert bandits of 50 or more (so long as you dodge the jarids and arrows yourself).

how do the training fields work? ive never used them and are they effective ways of training units?
 
Training fields are useless, absolutely useless. Are there still mountain bandits in the game? I haven't seen any of em. The Vaegir area is in my opinion the most bandit infested area.
The weird thing is that even 13 forest bandits attack my 48 man army (over 50% Swadian Knights). 


It's also quite impossible to siege any Vaegir towns because of those damn bandits, they just keep coming until some enemy lord captures me.

For the bandit types:
1)Forest bandits: The weakest after looters (my opinion)
2)Mountain bandits (if there still are any) : Kinda ****ty too.
3)Tundra bandits: A quite pain in the ass, when you don't have the proper cavalary.
4)Desert junk:Never encountered any of them.
5)Sea riders:Good equipment and some of them have throwing or ranged weapons.
6)Deserters:It all depends on Your level.

You are all free to correct my.
 
dhowlett 说:
how do the training fields work? ive never used them and are they effective ways of training units?

I always take my first batch there and train them up at least one level. I don't need overzealous farmers following me around and getting killed.
 
King Of Ireland 说:
Are there still mountain bandits in the game?

They're in the Rhodok lands now.

The bandits are a bit crazy in WB - getting to the Sassanid cities with a 30-40 strong infantry Nordic army has been the biggest challenge I've had on the game so far. Probably could be fixed if the manhunters were strengthened correspondingly, even if they still left it to you to take out the bandit lairs.
 
I'd throw the manhunters away completely. They're a relic from the old river pirate days, and in WB they're completely ineffectual. I don't believe I've seem more than one or two of their parties, they just get assraped the moment they spawn. I'd just make the lords actively engage bandits in combat and patrol areas around bandit lairs.
 
Ringwraith #5 说:
I'd throw the manhunters away completely.

Agreed.
Maybe some non-led by a lord faction parties instead, like there used to be, and like there still is in some of the M&B mods.
 
Yeah, I miss those. There's basically nothing to fight on lower levels, before you can take on lord parties, than bandits. No foragers, no scouts, no nothing. How about border patrols? Messengers? :neutral:
 
There's clearly a problem with bandits once your main character reaches level 20+. I was wondering why each and every city on the map was turning into a "miserable, wretched place", and I guess bandits chopping off the heads from all villagers / caravans is the answer.

It seems the problem isn't the amount of bandits in each group (IE 10, 30 or 50), but rather the amount of bandit groups itself. I mean, it doesn't matter how many bandits a group of villagers fights, they're likely going to lose anyways. Plus, smaller bandit groups move faster and are more likely to catch the villagers.
What I'd suggest is, make the player's level not increase the amount of bandit groups spawning, but only the amount of bandits in each group. Or even better, make the bandits stronger (higher levels, better equipment) with the player's level.

Also, the reason a group of 9 bandits can attack a party of 30 is that there's another, larger group of bandits around that *should* help the attacking group. However, this appears to be bugged as I've never seen any bandit group "add" to my fights like they did in original M&B. Meaning, if I get attacked by the group of 9 bandits, I will only fight those 9 and the other group(s) won't join.

About bandit lairs, my impression is that the difficulty greatly varies depending on the bandit type. This could use some adjustement. I assaulted lairs of Forest, Mountain, Taiga and Sea Raider bandits and :
- Forest bandit lairs are moderately hard. They're all archers and the trees do a good job in hiding them from my sight. My men all have shields but some arrows eventually go through.
- Mountain bandit lairs are the easiest because there's only one, straight path to their lair. Therefore my men and myself do not eat projectile showers from behind. Also, mountain bandits seem to have poor equipment when compared to the others.
- Taiga bandit lairs are a nightmare, I don't think I ever managed to win a battle there. They all use throwing weapons from various locations, leading to the famous "instant pincushion" situation.
- Sea raider bandits are fairly hard, the path is straightforward but they spawn from both sides and use both throwing weapons and bows.

Didn't try bandit lairs from Khergits or Sarranids yet.
 
Helmut_AUT 说:
I have serious hard time doing the training field Horse Exercises. How often do you have to succed before you can get Horsemen from there?

by training field, i meant sparring practice. with my level one character, i only took on two at a time. every 3 or so sessions, time moves on the world map, but very little. sparring is a lot easier if you pump agility and athletics (working up to 18 agi and 6 ath is all an ironman infantry really needs).

i only had one point to trainer in the beginning based on what background my character came from. i havent confirmed whether or not more points to trainer would improve the exp output yet. in any case, id say it took between one to two sunrise-sunset cycles to pump out 8 horsemen. that includes the many unsuccessful attempts too.

the field by Shariz was pretty safe for me in the early game. i only spied one deserter party of Khergit Horse Archers, but those were scared away by surrounding lords. the rest were just looter parties you could handle on your own.
 
Perhaps the level scaling should be completely removed and instead bandit strength grows or wanes depending on aspects of the world such as # of wars in their host country (e.g. Swadia for Forest Bandits), if their parties are being wiped out, and a huge hit to strength whenever a hideout is raided. It would always go up, even if slowly. I don't see bandits ever conquering a settlement of their own, but once they get strong enough they certainly should start raiding villages and eventually grow strong enough to sack cities.

Late-game they could even reintroduce the Dark Knights, who'd join the parties of outcast Lords (of sadistic personality type).

Ringwraith #5 说:
Yeah, I miss those. There's basically nothing to fight on lower levels, before you can take on lord parties, than bandits. No foragers, no scouts, no nothing. How about border patrols? Messengers? :neutral:

I agree with the need for smaller groups of enemies that don't require a gigantic army to face. Scouting parties and perhaps Enforcers who'd hunt down bandits in their region could provide more early game opportunities to get involved with the factions.
 
This is partially why when I signed up for the forum, I put my faction as Bandits. If they were smart enough to start working together they could rule the world.
 
Hmm, I'm running into about the same amount of bandits in the field as I did in the original, but whenever I try to attack a bandit camp I have to face around 40-45 bandits, and since you only get 5 or 6 companions in these battles, the odds are incredibly in their favor.
 
Griffinhawk 说:
Well once you get some good equipment and elite soldiers the Bandits are not that hard.
If you're playing as an archer, yes.
If you have a shield, maybe.
But if you're a psycho who runs around with a two-hander like me, there's no way that can work :lol: The desert bandits are really awful sometimes...
 
Mastermind 说:
Griffinhawk 说:
Well once you get some good equipment and elite soldiers the Bandits are not that hard.
If you're playing as an archer, yes.

Hmm, actually, I'm playing as a Xbowman with an army of Xbowmen, and I have insane difficulties in cleaning lairs... My sharpshooters just don't kill the bandits fast enough.
 
Using ranged weapons doesn't make it much easier, they all have shields (except archers, but those will shoot back at you) and the "forcefield" effect makes it very hard to land a shot.
Actually, at range you're even at a disadvantage because they throw weapons at you AND are very hard to hit due to their shields.
 
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