else_try),
(this_or_next|eq, ":type", itp_type_one_handed_wpn),
(this_or_next|eq, ":type", itp_type_two_handed_wpn),
(this_or_next|eq, ":type", itp_type_bow),
(this_or_next|eq, ":type", itp_type_crossbow),
(eq, ":type", itp_type_polearm),
(item_get_slot, ":item_speed", ":item", slot_item_speed),
(item_get_slot, ":item_length", ":item", slot_item_length),
(item_get_slot, ":swing_damage", ":item", slot_item_swing_damage),
(item_get_slot, ":thrust_damage", ":item", slot_item_thrust_damage),
(val_mod, ":swing_damage", 256),
(val_mod, ":thrust_damage", 256),
(assign, ":item_damage", ":swing_damage"),
(val_max, ":item_damage", ":thrust_damage"),
(try_begin),
(eq, ":imod", imod_cracked),
(val_add, ":item_damage", -5),
(else_try),
(eq, ":imod", imod_rusty),
(val_add, ":item_damage", -3

gdwitt 说:Only play 17 if you want things working now and plan a short campaign.
If you want to conquer England or Ireland with the latest features, wait for this:
I have a great solution for spears and auto-formations that I am testing now.
I hope to release it before 11pm US EST.
yes troops are not finished complete i think BUT! you can change them at your party screen in game from archer to infantry and so on..jeoffreyjapie 说:I downloaded the latest standalone patch before the current one (19), the one from May, and when I recruited any recruits (mercs and from towns), the troops seemed to be all messed up. All the missile troops I recruited/upgraded from infantry troops didn't have ranged weapons at all, and in the troop tree this was also reflected. The 'crossbowmen' merc for example had standard infantry weapons and they where also mounted but assigned as archers.