ClickForFreeBeer
Recruit
Injured troops and heroes always fully recover, after a certain period of time has passed. I propose that injured troops should still have a chance to die, affected by the Surgeon's medicine skill, post-battle. Injuries are not very impactful at the moment, except for slowing the party and discouraging engaging in combat again immediately after a battle. A short wait in a settlement will completely heal an entire army as well. Having a small RNG to die rather than heal would make injuries a lot more meaningful (especially if carrying on moving on the campaign map increases this chance) and really demand action from the player to deal with it or lose the rest of their army.
Injuries should likely be slightly more common in battle to balance out for this change. I'd also like to see this extended to the player and other heroes myself, like starting the injured death sequence which happens with old age.
Injuries should likely be slightly more common in battle to balance out for this change. I'd also like to see this extended to the player and other heroes myself, like starting the injured death sequence which happens with old age.