On a personal note, I want the world to be a little static while the player isn't involved. This could be just me but when i start to get involved in wars and choose a side, we win. It being more challenging to defeat a kingdom is a welcome change. The game for so long has had huge armies of recruits and I have wanted more challenging battles in the late game. The recent changes that have increased the tiers of troops and other economics factors in the 1.6.1 had the negative effect of making parties so small which isn't exactly what I think people wanted. We want big battles of high tier troops so it feels rewarding to win and not just another recruit slaughter. This is seemingly tied to their wealth.
I understand that we keep seeing new players be confused why, right when they hit clan tier 4 and create a kingdom with no money and a few castles, they cant recruit clans who they have a high relationship with. These players need to be better informed about the mechanics of recruiting clans, like how the amount of fiefs they have play a bigger part than relationship and how being at war also makes a major difference. I don't think the solution is to make the game so they don't have an issue recruiting clans without understanding the mechanics. One of the biggest issues in Bannerlord is the lack of transparency about features, but I understand this will eventually be resolved. Also maybe another solution for this is to have lords come to the player to be recruited like in warband and VC.
I've been holding off on a longer playthrough until Ai vs Ai simulated death (1.6.3 pleeeeaassseeee), but I'll try to get a longer player playthrough this patch to let you know if I think its too tough to create a kingdom and recruit clans.
I understand that we keep seeing new players be confused why, right when they hit clan tier 4 and create a kingdom with no money and a few castles, they cant recruit clans who they have a high relationship with. These players need to be better informed about the mechanics of recruiting clans, like how the amount of fiefs they have play a bigger part than relationship and how being at war also makes a major difference. I don't think the solution is to make the game so they don't have an issue recruiting clans without understanding the mechanics. One of the biggest issues in Bannerlord is the lack of transparency about features, but I understand this will eventually be resolved. Also maybe another solution for this is to have lords come to the player to be recruited like in warband and VC.
I've been holding off on a longer playthrough until Ai vs Ai simulated death (1.6.3 pleeeeaassseeee), but I'll try to get a longer player playthrough this patch to let you know if I think its too tough to create a kingdom and recruit clans.
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