@mexxico playing recently i noticed in 1.5.10 that enemies clans can now offer to buy prisoners from you, which gives you a big side notification that pops up a offer with the option for accept or decline.
When i saw it, the first thing to came to mind is that this is one way how I imagined peace offerings coming to the player if they are king.
Obviously this would be a big fundamental change to how the current peace system works, currently once the player joins a faction other factions no longer get to make peace with them and it sits solely in the hands of whatever faction the player is a part of.
Because of this limitation the player kingdom can't do what other AI kingdoms can do and I think it even stops what the AI ones might be trying to do. We know that AI kingdoms will sometimes essentially renegotiate tribute by declaring war and then instantly asking for peace so that it lowers the tribute they pay or increase the tribute the other side pays. But because the AI kingdoms can't make peace they end up declaring war and being stuck until the player faction decides it wants peace.
Another example is when a player kingdom is already at war with a AI kingdom and then another AI kingdom declares war on the first AI kingdom. The first AI kingdom will make peace with the AI kingdom instead of the player faction even if technically it would make more sense for them to make peace with the player faction.
Honestly i'd prefer it be a kingdom vote on whether to accept or decline the peace treaty, but would also be fine if it was just left to the king to decide through a popup like the prisoner one.
I know this would bring up the issue of the player faction not working like the AI kingdoms since AI kingdoms don't get to choose to accept or decline peace offerings, but id argue that the player faction is already different from AI kingdoms since the player kingdom is always required to vote and spend influence to make peace.
Next issue would be, what happens if a player declines the peace offer. I think that maybe put a time limit on when the AI kingdom can ask again, but still let the player offer peace (meaning the player can now offer peace but it will now be more favorable to the AI). Also if that AI kingdom is at war with multiple people and needs to get out of war with one of them, even if the player is the best choice, if the player rejects then the AI moves on to the next faction to make peace with.
Would love to hear others thoughts on letting the AI kingdoms make peace with the player kingdom and how to tackle some of the issues I brought up.