Information about developments at snowballing problem

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you snooze, you lose, I guess...
1. It is a sandbox, if it is too easy for you you could just build your own kingdom and go to war with enough enemies. Also, there is a fine line between a challenge and no more fun. You get forced to speedrun the early game and when you look at the time before the balancing by mexxico started it was often very hard to get any significant force before the enemies destroyed all interesting Factions on the map.So if you didn't play on easy difficulty and used some glitches to kill whole armies in siege battles you had no chance to safe a kingdom you liked.
2. It is in part realistic but as long as there are no alliance mechanics and advanced diplomacy there are none of the usual counterweights against strong enemies so you would have no realistic scenario with snowballing and a very unbalanced game at the same time because many of the mechanics that are implemented like multiple generations are not usefull if the game is over in 10 years.
3. many people don't like this race against time. I for exmple like to play the same campaign for 100 hours+ when i start one and the overall concept of the game is also more focussed on this. (again look at generations and all the quests and so on that are designed for the early/midgame)

To your other points that you want adressed:
overall you have to concider that mexxico is only one dev. There are many more who work at other thinks so i think this is not the right post for this. mexxico is only responsible for campaingmap AI
To your exact points:
1. they are working on this, not very diversified when we go after their posts but you will get options to say your clanmembers bot be more offensive, or defensive
2. I have no information about this
3. already work in progress
4. I think this would be too much work to balance right now. Perhaps something for Mods
5. They are possible in the engine but again something for mods because it can cause instability and would produce even more confusion with bug reports.
6. again no correct idea but i remember that someone from TW said that they are right now not working on this
Thank you for your reply,
most of the things you wrote does make sense.
 
Nice resume.
I also enjoy playing slowly, I find it relaxing.
But I can understand this is not the case for all the players.
Maybe TW should allow 2 types of campaign on start.
Something like a « Fast campaign mode » and « Slow campaign mode »
In the first one, lvl and money would increase faster (double than normal) and some of the kingdoms would randomly start with more money, to force snowballing, giving more pressure.
I know it sounds disrespectful regarding the effort done to limit the snowballing. But on the other hand, now that it is balanced, it is possible to give the player the choice of various challenges (maybe the announced Ironman mode is linked with that).
Yes, this can be maybe part of the selected difficulty...
 
Yes, this can be maybe part of the selected difficulty...
If you want to have it for yourself, right now, just go into Mount & Blade II Bannerlord\Modules\SandBox\ModuleData and looking for PartyTemplates.xml. Go through and set all these to zero. These are the free respawn troops that AI lords get. Without it, battlefield defeats hurt a lot worse and snowballing kicks in because factions that lose major battles can't recover very well unless they get peace. And they can't get peace being weak, so they fight (and lose) another battle, etc. etc.
XML:
  <MBPartyTemplate id="kingdom_hero_party_empire_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.imperial_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_equite" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_heavy_horseman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_cataphract" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_infantryman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_veteran_infantryman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_legionary" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_sergeant_crossbowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_sturgia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.sturgian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_brigand" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_hardened_brigand" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_horse_raider" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_spearman" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.sturgian_veteran_warrior" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_shock_troop" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_hunter" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_veteran_bowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_aserai_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.aserai_tribesman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_footman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_skirmisher" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_tribal_horseman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_mameluke_regular" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_mameluke_cavalry" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_veteran_infantry" />
      <PartyTemplateStack min_value="5" max_value="4" troop="NPCCharacter.aserai_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_master_archer" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_vlandia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.vlandian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_gallant" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.vlandian_light_cavalry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_champion" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_vanguard" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_footman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_voulgier" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_sergeant" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_billman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_sharpshooter" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_battania_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.battanian_volunteer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_clanwarrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_trained_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_picked_warrior" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.battanian_oathsworn" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_falxman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_highborn_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_hero" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_fian" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_scout" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_horseman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_khuzait_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.khuzait_nomad" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_tribal_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_raider" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_lancer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_lancer" />
      <PartyTemplateStack min_value="2" max_value="3" troop="NPCCharacter.khuzait_horse_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_horse_archer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_hunter" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.khuzait_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_marksman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_spearman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_spear_infantry" />
      <PartyTemplateStack min_value="1" max_value="2" troop="NPCCharacter.khuzait_darkhan" />
    </stacks>
  </MBPartyTemplate>
 
If you want to have it for yourself, right now, just go into Mount & Blade II Bannerlord\Modules\SandBox\ModuleData and looking for PartyTemplates.xml. Go through and set all these to zero. These are the free respawn troops that AI lords get. Without it, battlefield defeats hurt a lot worse and snowballing kicks in because factions that lose major battles can't recover very well unless they get peace. And they can't get peace being weak, so they fight (and lose) another battle, etc. etc.
XML:
  <MBPartyTemplate id="kingdom_hero_party_empire_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.imperial_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_equite" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_heavy_horseman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_cataphract" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_infantryman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_veteran_infantryman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_legionary" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_sergeant_crossbowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_sturgia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.sturgian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_brigand" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_hardened_brigand" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_horse_raider" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_spearman" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.sturgian_veteran_warrior" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_shock_troop" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_hunter" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_veteran_bowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_aserai_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.aserai_tribesman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_footman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_skirmisher" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_tribal_horseman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_mameluke_regular" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_mameluke_cavalry" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_veteran_infantry" />
      <PartyTemplateStack min_value="5" max_value="4" troop="NPCCharacter.aserai_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_master_archer" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_vlandia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.vlandian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_gallant" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.vlandian_light_cavalry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_champion" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_vanguard" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_footman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_voulgier" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_sergeant" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_billman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_sharpshooter" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_battania_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.battanian_volunteer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_clanwarrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_trained_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_picked_warrior" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.battanian_oathsworn" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_falxman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_highborn_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_hero" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_fian" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_scout" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_horseman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_khuzait_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.khuzait_nomad" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_tribal_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_raider" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_lancer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_lancer" />
      <PartyTemplateStack min_value="2" max_value="3" troop="NPCCharacter.khuzait_horse_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_horse_archer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_hunter" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.khuzait_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_marksman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_spearman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_spear_infantry" />
      <PartyTemplateStack min_value="1" max_value="2" troop="NPCCharacter.khuzait_darkhan" />
    </stacks>
  </MBPartyTemplate>
Thanks, interesting, it's a great game and great fun with or without or the snowballing. My plans are just to enjoy the game as it is now until it finishes early access and I guess then will be having reliable mods that don't break after updates and everyone can mod the game for himself to have the best game by his/her preferences. then I will just mod it and enjoy it even more :smile:
 
If you want to have it for yourself, right now, just go into Mount & Blade II Bannerlord\Modules\SandBox\ModuleData and looking for PartyTemplates.xml. Go through and set all these to zero. These are the free respawn troops that AI lords get. Without it, battlefield defeats hurt a lot worse and snowballing kicks in because factions that lose major battles can't recover very well unless they get peace. And they can't get peace being weak, so they fight (and lose) another battle, etc. etc.
XML:
  <MBPartyTemplate id="kingdom_hero_party_empire_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.imperial_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_equite" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_heavy_horseman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_cataphract" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_infantryman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_veteran_infantryman" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_legionary" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_infantryman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.imperial_trained_archer" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.imperial_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.imperial_sergeant_crossbowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_sturgia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.sturgian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_brigand" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_hardened_brigand" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_horse_raider" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_spearman" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.sturgian_veteran_warrior" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.sturgian_shock_troop" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.sturgian_hunter" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.sturgian_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.sturgian_veteran_bowman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_aserai_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.aserai_tribesman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_footman" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.aserai_skirmisher" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_tribal_horseman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_mameluke_regular" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_mameluke_cavalry" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.aserai_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.aserai_veteran_infantry" />
      <PartyTemplateStack min_value="5" max_value="4" troop="NPCCharacter.aserai_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.aserai_master_archer" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_vlandia_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.vlandian_recruit" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_gallant" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.vlandian_light_cavalry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_champion" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_vanguard" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.vlandian_footman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_infantry" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_voulgier" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_sergeant" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.vlandian_billman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.vlandian_crossbowman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.vlandian_sharpshooter" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_battania_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.battanian_volunteer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_clanwarrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_trained_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_picked_warrior" />
      <PartyTemplateStack min_value="3" max_value="3" troop="NPCCharacter.battanian_oathsworn" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_falxman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_highborn_warrior" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.battanian_hero" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.battanian_fian" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.battanian_scout" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.battanian_horseman" />
    </stacks>
  </MBPartyTemplate>
  <MBPartyTemplate id="kingdom_hero_party_khuzait_template" >
    <stacks>
      <PartyTemplateStack min_value="16" max_value="16" troop="NPCCharacter.khuzait_nomad" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_tribal_warrior" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_raider" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_lancer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_lancer" />
      <PartyTemplateStack min_value="2" max_value="3" troop="NPCCharacter.khuzait_horse_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_heavy_horse_archer" />
      <PartyTemplateStack min_value="8" max_value="8" troop="NPCCharacter.khuzait_hunter" />
      <PartyTemplateStack min_value="4" max_value="5" troop="NPCCharacter.khuzait_archer" />
      <PartyTemplateStack min_value="1" max_value="1" troop="NPCCharacter.khuzait_marksman" />
      <PartyTemplateStack min_value="4" max_value="4" troop="NPCCharacter.khuzait_spearman" />
      <PartyTemplateStack min_value="2" max_value="2" troop="NPCCharacter.khuzait_spear_infantry" />
      <PartyTemplateStack min_value="1" max_value="2" troop="NPCCharacter.khuzait_darkhan" />
    </stacks>
  </MBPartyTemplate>
As usual from you Apocal, really interesting reply.
Thanks, interesting, it's a great game and great fun with or without or the snowballing. My plans are just to enjoy the game as it is now until it finishes early access and I guess then will be having reliable mods that don't break after updates and everyone can mod the game for himself to have the best game by his/her preferences. then I will just mod it and enjoy it even more :smile:
Wisely said (y)
 
@mexxico I would like ask that were not you guys supposed to tell your roadmap? And what are you guys prioritise for the game? The patches are slow, so i wish to know about it.
Is there any plan for NPC improvement/Voice over/something like feast? I mean it is already been a year for EA and there is no roadmap yet. So i ask it here.
P.S.: thanks for the communication you are keeping with all of us
 
@mexxico I would like ask that were not you guys supposed to tell your roadmap? And what are you guys prioritise for the game? The patches are slow, so i wish to know about it.
Is there any plan for NPC improvement/Voice over/something like feast? I mean it is already been a year for EA and there is no roadmap yet. So i ask it here.
P.S.: thanks for the communication you are keeping with all of us
Time to time roadmap is announced. NPC improvements, voice overs are not my area and I do not know if these are planned or not.

About feasts, I want them too and if added I can easily modify npc AI calculations and lords would go to settlements which have feast. I said this internal before, it is a risk free feature. However I did not hear any plan about them yet.
 
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Time to time roadmap is announced. NPC improvements, voice overs are not my area and I do not know if these are planned or not.

About feasts, I want them too and if added I can easily modify npc AI calculations and lords would go to settlements which have feast. I said this internal before, it is a risk free feature. However I did not hear any plan about them yet.
Yeah as you said in Warband it was so to say lacking but still was there and added to emersion alongside having to cort the lady.Only thing that i would say it needed in Warband as it was is just a tweek to make sure Lords/Kings dont anounce feasts as the war campagin is going or when they are invaded thats about all/minimum.Not to mention it gate modders a layinground/bedrock from wich they couldve built without eeding themself to make the featoru from the ground by themself.

many of us hoped for Bannerlord to have like deep dive feats like Warbant but tweeked where feasts will be made sensical and when war declared feast have like 1/2 days of spare time to be held and if some feast started after the war was delcared then it would only last like 1 day and be official canceled due to preparing for the war.

And the way Feast could be deeper is to like make 2 types of feasts:
1)Normal Warband feast but tweeked and improved
2)Feast that will only be unlocked when war has been declared and would be more military focused where Lords ONLY are gathered for 1 day feast where the war is discused and where character will be able to see the standing army of each lord and their strenght alongside having some type of voting system where Lords,marshal decide wich tactic to implement against the enemy agressive,neutral,defensive and then marshal and King will have a final say IF nessesary depending on kings/rulers traits where there is posibility that both marshal and King refuse/dont accept the vote result due to their traits even thou the voted strategy is good for the given situation or accept the majority of the votes.

I think that woudl bring so much dept to the feats feature and diplomacy/war system without making it way to much new just 2 types of the same feasts exept one is normal Warband one tweeked,imporved while otre is the same but just made ulocked/available under war circumstances and insetad of chitchat and having family members/casual feast insead we have leading lords/vassals only resence and voting on the apraoch that main army will initialy/at first take during the war with possible changed depending what is happening on the field of battle.It woudl basicaly be copy paste feasts just isnead of chit chat thee wil be vote militaristicaly oriented and without being feast for everyone but be exclusive to teh Lords/Vassals only feast.
 
Time to time roadmap is announced. NPC improvements, voice overs are not my area and I do not know if these are planned or not.

About feasts, I want them too and if added I can easily modify npc AI calculations and lords would go to settlements which have feast. I said this internal before, it is a risk free feature. However I did not hear any plan about them yet.

On another way to encourage lords to spend time other than fighting: could the character weight-gain or build-gain function be used? So lords would have a range of preferred body ‘weight’ or ‘build.’ This would mean a lord would either stay in a town/castle to gain weight or leave to lose/seek out a fight to increase their build. So it would incentivize the lords to both have a reason to stay somewhere as well as leave to seek out a fight. And it could work with feasts as maybe having a longer, stabilizing effect on either weight or build. Do lords have the same weight/build gain lost associated with the player character? I know this would be combining mechanisms (I think I’ve seen that @beybi123 was working on this?), but is something like this possible?

However, with your statement about ‘risk’ I wonder if my idea would perhaps add a lot of change in AI behavior (if it doesn’t already somewhat work this way).
 
Time to time roadmap is announced. NPC improvements, voice overs are not my area and I do not know if these are planned or not.

About feasts, I want them too and if added I can easily modify npc AI calculations and lords would go to settlements which have feast. I said this internal before, it is a risk free feature. However I did not hear any plan about them yet.
this one hurts feasting were one of the most Immersing and fun features in warband. its sad that Bannerlord have less world immersion than warband but I guess we should hope for the future.
 
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Forgive me, but I'm not going to sit here and read 68 pages of technical stuff to see if this was already talked about. I know Python, not C# or whatever you use and don't even try to get me to sort out all the statistics. Maybe someone can fill me in with the short version of everything.

Nor am I going to pretend I understand any of your charts. I don't. I really don't understand a single chart on this thread. Not ashamed to admit that. So if someone can give me the "layman's version" that would be really nice.

But is there any data for how often kingdoms are at war with 2 or more other factions and how long that lasts? And if that has any effect to snowballing. Because in my game it feels like we can't go to war with just one person. It has to be two or sometimes even three. We start a war with that guy and now these guys want to start war with us.

How does that effect stats and is there a way to reduce or eliminate that?
 
Last edited:
Forgive me, but I'm not going to sit here and read 68 pages of technical stuff to see if this was already talked about. I know Python, not C# or whatever you use and don't even try to get me to sort out all the statistics. Maybe someone can fill me in with the short version of everything.

Nor am I going to pretend I understand any of your charts. I don't. I really don't understand a single chart on this thread. Not ashamed to admit that. So if someone can give me the "layman's version" that would be really nice.

But is there any data for how often kingdoms are at war with 2 or more other factions and how long that lasts? And if that has any effect to snowballing. Because in my game it feels like we can't go to war with just one person. It has to be two or sometimes even three. We start a war with that guy and now these guys want to start war with us.

How does that effect stats and is there a way to reduce or eliminate that?
Yo I made all the charts and know the data thats been provided by players and tw. I'll give it to you straight, although im sad to hear my charts didn't make sense :dead:.

Since patch 1.5.1 AI kingdoms have been set to stay in 1 war. When a second war starts they ask for peace from one of the kingdoms if their kingdom strength is less than both of the enemy kingdoms combined. If they are stronger than both kingdoms combined then they are cool to stay in war with them.

But everything changes if the player is in a kingdom, if you are a vassal in the kingdom it moderately reduces the chance the AI will call for votes like starting or ending a war. If you are king its reduced even more to let the player make most of the decisions. So when your kingdom gets war declared on it by a second or a third kingdom it will take longer for your AI to vote to make peace and it expects you to call for the vote for peace.

So in short, it's the players fault and the game expects you to be the one to call for votes. It also expects you to make peace when you have to pay tribute like AI kingdoms do.
 
Sorry for double post but here is my first snowball test result for 1.5.10

Test 1 1.5.10Test 1 10 yrsTest 1 20 yrs20 yr StrengthOriginal ClansRecruited ClansRebel ClansMercenariesTotal Noble ClansTotal Clans w/ MERCs
Aserai
28​
37​
9809​
9​
1​
1​
0​
11​
11​
Battania
20​
26​
6017​
7​
1​
0​
2​
8​
10​
Khuzait
27​
27​
7698​
9​
0​
0​
0​
9​
9​
Northern
17​
9​
2436​
7​
0​
0​
0​
7​
7​
Southern
23​
13​
3961​
9​
0​
0​
0​
9​
9​
Western
15​
22​
6832​
9​
0​
1​
3​
13​
13​
Sturgia
19​
18​
4649​
9​
0​
0​
1​
9​
10​
Vlandia
24​
21​
9014​
11​
0​
0​
2​
11​
13​
Snowball score
9​
22​

ZuJY6.jpg

isSYw.jpg

Im going to run a few more so we can get an average but this first test indicates that snowballing is still fixed.

Something that stands out to me is now we are getting successful rebellions which means new clans for kingdoms to recruit. Also we are definitely still seeing signs that when a kingdom has clans defect it starts into its death spiral (in this test Northern Empire had 2 clans leave it and is by far the weakest with only 3 towns and 3 castles left and apparently not enough money to hire mercenaries)

Some more data on rebels. There were 15 overall rebellions with 3 rebels that were successful in becoming a clan, but only 2 of them joined a kingdom.

S1Vmw.jpg
 
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Sorry for double post but here is my first snowball test result for 1.5.10

Test 1 1.5.10Test 1 10 yrsTest 1 20 yrs20 yr StrengthOriginal ClansRecruited ClansRebel ClansMercenariesTotal Noble ClansTotal Clans w/ MERCs
Aserai
28​
37​
9809​
9​
1​
1​
0​
11​
11​
Battania
20​
26​
6017​
7​
1​
0​
2​
8​
10​
Khuzait
27​
27​
7698​
9​
0​
0​
0​
9​
9​
Northern
17​
9​
2436​
7​
0​
0​
0​
7​
7​
Southern
23​
13​
3961​
9​
0​
0​
0​
9​
9​
Western
15​
22​
6832​
9​
0​
1​
3​
13​
13​
Sturgia
19​
18​
4649​
9​
0​
0​
1​
9​
10​
Vlandia
24​
21​
9014​
11​
0​
0​
2​
11​
13​
Snowball score
9​
22​

ZuJY6.jpg

isSYw.jpg

Im going to run a few more so we can get an average but this first test indicates that snowballing is still fixed.

Something that stands out to me is now we are getting successful rebellions which means new clans for kingdoms to recruit. Also we are definitely still seeing signs that when a kingdom has clans defect it starts into its death spiral (in this test Northern Empire had 2 clans leave it and is by far the weakest with only 3 towns and 3 castles left and apparently not enough money to hire mercenaries)

Thanks mate :smile:. I really appreciate these posts.
 
Sorry for double post but here is my first snowball test result for 1.5.10

Test 1 1.5.10Test 1 10 yrsTest 1 20 yrs20 yr StrengthOriginal ClansRecruited ClansRebel ClansMercenariesTotal Noble ClansTotal Clans w/ MERCs
Aserai
28​
37​
9809​
9​
1​
1​
0​
11​
11​
Battania
20​
26​
6017​
7​
1​
0​
2​
8​
10​
Khuzait
27​
27​
7698​
9​
0​
0​
0​
9​
9​
Northern
17​
9​
2436​
7​
0​
0​
0​
7​
7​
Southern
23​
13​
3961​
9​
0​
0​
0​
9​
9​
Western
15​
22​
6832​
9​
0​
1​
3​
13​
13​
Sturgia
19​
18​
4649​
9​
0​
0​
1​
9​
10​
Vlandia
24​
21​
9014​
11​
0​
0​
2​
11​
13​
Snowball score
9​
22​

ZuJY6.jpg

isSYw.jpg

Im going to run a few more so we can get an average but this first test indicates that snowballing is still fixed.

Something that stands out to me is now we are getting successful rebellions which means new clans for kingdoms to recruit. Also we are definitely still seeing signs that when a kingdom has clans defect it starts into its death spiral (in this test Northern Empire had 2 clans leave it and is by far the weakest with only 3 towns and 3 castles left and apparently not enough money to hire mercenaries)
Yep defnitley good to read that
 
Sorry for double post but here is my first snowball test result for 1.5.10

Test 1 1.5.10Test 1 10 yrsTest 1 20 yrs20 yr StrengthOriginal ClansRecruited ClansRebel ClansMercenariesTotal Noble ClansTotal Clans w/ MERCs
Aserai
28​
37​
9809​
9​
1​
1​
0​
11​
11​
Battania
20​
26​
6017​
7​
1​
0​
2​
8​
10​
Khuzait
27​
27​
7698​
9​
0​
0​
0​
9​
9​
Northern
17​
9​
2436​
7​
0​
0​
0​
7​
7​
Southern
23​
13​
3961​
9​
0​
0​
0​
9​
9​
Western
15​
22​
6832​
9​
0​
1​
3​
13​
13​
Sturgia
19​
18​
4649​
9​
0​
0​
1​
9​
10​
Vlandia
24​
21​
9014​
11​
0​
0​
2​
11​
13​
Snowball score
9​
22​

ZuJY6.jpg

isSYw.jpg

Im going to run a few more so we can get an average but this first test indicates that snowballing is still fixed.

Something that stands out to me is now we are getting successful rebellions which means new clans for kingdoms to recruit. Also we are definitely still seeing signs that when a kingdom has clans defect it starts into its death spiral (in this test Northern Empire had 2 clans leave it and is by far the weakest with only 3 towns and 3 castles left and apparently not enough money to hire mercenaries)

Great work! I seem to recall a post with guidance on how to run and quantity the tests. Do you remember where that is written up? If I get time this week I’ll try and help out.
 
Great work! I seem to recall a post with guidance on how to run and quantity the tests. Do you remember where that is written up? If I get time this week I’ll try and help out.
Start a new campaign

skip tutorial, pause the game, open up the cheat console (alt ~)

activate cheats with "console.cheat mode 1"

make your party unattackable with "campaign.set_main_party_attackable 0"

set the campaign speed with "campaign.multiply_campaign_speed 20"

then let it fly with "campaign.move_time_forward 40320" which is essentially a timer to 20 years later and go do something else for awhile as it will take over an hour
Once the time has gone by, count the number of town and castles for each kingdom (2 points for a town, 1 for a castle). To get the snowball score for a game, count the total points outside of the 20 - 35 range. So if the Aserai have 28 points, they count as 0 towards the snowball score, if they have 37 they count as 2 towards snowball score (37- 35 = 2), if they are 9 points they count as 11 towards snowball score (20-9 = 11). Add up all the snowball points from each of the kingdoms for the overall snowball score.


Sweet; as always good work my boi.
giphy.gif
Thanks mate :smile:. I really appreciate these posts.
Yep defnitley good to read that
giphy.gif
 
Lmao sorry for second second post, here are the results for my second test. Did I mention second yet? :iamamoron:

Test 2 1.5.10Test 2 10 yrsTest 2 20 yrs20 yr StrengthOriginal ClansRecruited ClansRebel ClansMercenariesTotal Noble ClansTotal Clans w/ MERCs
Aserai
26​
28​
9142​
9​
1​
0​
0​
10​
10​
Battania
23​
10​
5023​
8​
2​
0​
1​
10​
11​
Khuzait
32​
30​
6902​
9​
0​
0​
0​
9​
9​
Northern
12​
10​
4945​
7​
0​
0​
0​
7​
7​
Southern
14​
7​
2962​
7​
0​
1​
2​
8​
10​
Western
20​
29​
8060​
9​
1​
1​
1​
11​
12​
Sturgia
16​
19​
5454​
8​
0​
0​
0​
8​
8​
Vlandia
26​
40​
11388​
11​
1​
0​
1​
12​
13​
Snowball score
18​
39​

So the second test shows still within our acceptable range for snowballing to be considered fixed (below 50).

Qsnpu.jpg

y-QXw.jpg

So I took a closer look at rebels and noticed that 6 out of 27 had succeeded to become clans but only 2 of them had been recruited. Also here are all the rebels in 20 years. I also noticed that they were all border empire cities.

hYP2x.jpg

More to come later, but im going to put some time in a new campaign for a bit first.
 
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