GMBarak
Regular
you snooze, you lose, I guess...
most of the things you wrote does make sense.
Thank you for your reply,1. It is a sandbox, if it is too easy for you you could just build your own kingdom and go to war with enough enemies. Also, there is a fine line between a challenge and no more fun. You get forced to speedrun the early game and when you look at the time before the balancing by mexxico started it was often very hard to get any significant force before the enemies destroyed all interesting Factions on the map.So if you didn't play on easy difficulty and used some glitches to kill whole armies in siege battles you had no chance to safe a kingdom you liked.
2. It is in part realistic but as long as there are no alliance mechanics and advanced diplomacy there are none of the usual counterweights against strong enemies so you would have no realistic scenario with snowballing and a very unbalanced game at the same time because many of the mechanics that are implemented like multiple generations are not usefull if the game is over in 10 years.
3. many people don't like this race against time. I for exmple like to play the same campaign for 100 hours+ when i start one and the overall concept of the game is also more focussed on this. (again look at generations and all the quests and so on that are designed for the early/midgame)
To your other points that you want adressed:
overall you have to concider that mexxico is only one dev. There are many more who work at other thinks so i think this is not the right post for this. mexxico is only responsible for campaingmap AI
To your exact points:
1. they are working on this, not very diversified when we go after their posts but you will get options to say your clanmembers bot be more offensive, or defensive
2. I have no information about this
3. already work in progress
4. I think this would be too much work to balance right now. Perhaps something for Mods
5. They are possible in the engine but again something for mods because it can cause instability and would produce even more confusion with bug reports.
6. again no correct idea but i remember that someone from TW said that they are right now not working on this
most of the things you wrote does make sense.