Information about developments at snowballing problem

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Thanks.
I can finally start a long term campaign.
If you're not gonna want to start a new one in 1.5.6, I would recommend holding off for these developments for snowballing. I would definitely still recommend testing 1.5.5 out tho, just maybe dont get super invested (try some new things out)
 
If you're not gonna want to start a new one in 1.5.6, I would recommend holding off for these developments for snowballing. I would definitely still recommend testing 1.5.5 out tho, just maybe dont get super invested (try some new things out)
I actually haven't had repetitive snowballing in a campaign for a while because of the mods I've been using (stronger garrisons is the main reason). On 1.5.3, 30 years into the campaign I'm about to abandon only Battania has been wiped out (mainly by me personally) and the Khuzaits are actually the weakest... but the second generation bug is becoming very apparent.

I'll probably start a new one with 1.5.6 when it becomes the stable branch, I'm sure these developments will feel far more organic.
 
@mexxico hey something on my mind, if the games start lasting 20+ years, won’t eventually every city have full project upgrades(lvl 3 in everything)?

I’m sure you guys have already thought of this, any idea what the plan is?
 
@mexxico hey something on my mind, if the games start lasting 20+ years, won’t eventually every city have full project upgrades(lvl 3 in everything)?

I’m sure you guys have already thought of this, any idea what the plan is?

Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.
 
@mexxico hey something on my mind, if the games start lasting 20+ years, won’t eventually every city have full project upgrades(lvl 3 in everything)?

I’m sure you guys have already thought of this, any idea what the plan is?
I remember something about buildings getting downgraded during siege bombardments. That sounds like a dynamic way of doing it to me.
 
Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.
I see, I know in the singleplayer plan there is mentions of "Pillaging conquered towns & castles", maybe there can also be a "Raze" option like there is in Total War. That could reduce the town project levels, so maybe if you know you won't be able to hold onto a town for very long due to possible rebellion so a reasonable choice would be to raze it so the enemy isn't as strong
3nhuqa34uz721.png


I remember something about buildings getting downgraded during siege bombardments. That sounds like a dynamic way of doing it to me.
This would be cool, but we know as of now most settlements don't get bombarded for very long. Never seen an AI trebuchet a wall all the way down
 
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Two interesting possibilities to explore... which you could combine with the loyalty issue (Civ6 style)

I remember something about buildings getting downgraded during siege bombardments. That sounds like a dynamic way of doing it to me.
I see, I know in the singleplayer plan there is mentions of "Pillaging conquered towns & castles", maybe there can also be a "Raze" option like there is in Total War. That could reduce the town project levels, so maybe if you know you won't be able to hold onto a town for very long due to possible rebellion so a reasonable choice would be to raze it so the enemy isn't as strong
3nhuqa34uz721.png



This would be cool, but we know as of now most settlements don't get bombarded for very long. Never seen an AI trebuchet a wall all the way down
 
最后编辑:
I see, I know in the singleplayer plan there is mentions of "Pillaging conquered towns & castles", maybe there can also be a "Raze" option like there is in Total War. That could reduce the town project levels, so maybe if you know you won't be able to hold onto a town for very long due to possible rebellion so a reasonable choice would be to raze it so the enemy isn't as strong
3nhuqa34uz721.png



This would be cool, but we know as of now most settlements don't get bombarded for very long. Never seen an AI trebuchet a wall all the way down
*cough*
#coughcorrectement
*cough* :wink:
 
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That cough is not good, get it looked at medical center...:iamamoron:

+1

So what if I want to tear down the walls of the site just for the sake of it and then loot it and leave it for its low tactical level at placement level? I will find myself with the options of conquer and plunder, loot and leave, or devastate and leave ? that has not been talked about either ...
[...]
 
Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.

Or make some improvements destroyed when the town is captured.
 
@mexxico hey something on my mind, if the games start lasting 20+ years, won’t eventually every city have full project upgrades(lvl 3 in everything)?

I’m sure you guys have already thought of this, any idea what the plan is?

I think with this planed feature it could be slowed down enough and depending on the AI it could be nearby enough to counter this problem.
When you Pillage a town you would reduce the building tier and the owner had to rebuild.

Pillaging conquered towns & castles.

Also a interesting option to create more immersion could be to create some special buildings in capitals or other special locations(former capital of the Empire, Birthplace of a Nation and so on with special things like more recruits, more militia and so on.) By creating such longtime very expensive buildings you could add the new buildings you need to stretch out the time it needs to "finish" a city.
 
Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.

This is actually something which I hope you guys will be able to fix at some point, late game feels pretty much empty and a lot of nice things do not scale well or just disappear in late game.

- Town projects get all completed in the first couple of years.
- Tournaments stop being worth after some point.
- Some quests do not scale well in late game.
- High tier equipment is missing and we cannot get it.
- Skill progression for main character and clan members is pretty much off in late game.

And much more things... I know that you are probably not in charge of any of these things but if you have time, please report these things internally if you do agree with they should get improved (maybe you are already aware of all of them and fixes are on way).
 
Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.
Is it possible to make seiges such as with trebutchets have the chance to destroy a building and reduce its level by 1? Maybe that can help stop everything being maxed level.
 
Is it possible to make seiges such as with trebutchets have the chance to destroy a building and reduce its level by 1? Maybe that can help stop everything being maxed level.
Speaking of that, what happened to the destructible walls and all that stuff that was presented some years ago? ?
 
Speaking of that, what happened to the destructible walls and all that stuff that was presented some years ago? ?
The destructible walls are already exist, if you use sieging engines long enough. After 2 Days a lvl 3 Wall gets broken, ready for the battle. After the battle Looters came and rebuild that Wall to lvl 3 again, with throwing stones. :iamamoron:


For the rest i dunno

 
it is present, you can destroy pices of the wall that protect the archers, in SP and in Multiplayer as well
I was hopping that we would get not just the tip of the walls destroyed but bring down entire structures, it is what it is.
 
Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.
I think one way to "fix" it might to have building "degrade", either through time, sacking or prosperity.
 
I was hopping that we would get not just the tip of the walls destroyed but bring down entire structures, it is what it is.
Yeah you can't destroy them once you are in the live action siege, you can only destroy them when on the campaign map using trebuchets (they will only focus on the walls once all defender siege engines have been destroyed). After they have been destroyed on the campaign map portion of the siege, you will see once going into the live action siege the walls have a giant breach in them which your infantry will use to funnel in. Highly recommend doing it this way, as you can win much closer battles without sending your men up ladders to be picked off one by one.
 
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