@Dabos37 here ya go
Kingdom | Clan | Fief | Prosperity |
Aserai | Banu Hulyan | Sanala | 11212 |
Aserai | Banu Hulyan | Quyaz | 7616 |
Aserai | Banu Hulyan | Tubilis Castle | 1340 |
Aserai | Banu Qild | Hubyar | 6302 |
Aserai | Banu Qild | Sahel Castle | 2059 |
Western | Comnos | Zeonica | 7371 |
Western | Comnos | Jalmarys | 5553 |
Western | Comnos | Poros | 3934 |
Western | Comnos | Onica Castle | 1112 |
Western | Varros | Ortysia | 6659 |
Vlandia | dey Meroc | Sargot | 6009 |
Vlandia | dey Meroc | Galend | 6183 |
Vlandia | dey Meroc | Talivel Castle | 1585 |
Vlandia | dey Tihr | Pravend | 10230 |
Vlandia | dey Tihr | Drapand Castle | 1595 |
Vlandia | dey Arromanc | Jaculan | 7704 |
Vlandia | dey Fortes | Ocs Hall | 8069 |
Vlandia | dey Fortes | Verecsand Castle | 1794 |
Vlandia | dey Folcun | Dunglanys | 6929 |
Vlandia | dey Folcun | Druimmor Castle | 720 |
Vlandia | dey Folcun | Ormanfard Castle | 778 |
Vlandia | dey Folcun | Aster Castle | 1308 |
Thank you!
I have been checking the information that you have shared and something does not make much sense to me:
Money inflation: All AI clans are below 280K at year 20, so I really do not think we have money inflation issues currently in 1.6.1 version. Keep in mind that having +280K dennars or so, clans are considered very rich, and clans are Rich as much in your test (not even one Very Rich), even when some of them have towns with extremely high prosperity. Maybe a clan having 150K or so could be considered as money inflation, but I do not think so. Especially when the player is able to get 200K completing only one smithing order in just one day.
On the other hand, I have started a new testing campaign, but I want to show something different compared to your tests. I want to show what happens in the first 200 days of all my campaigns in 1.6.1. I am showing the dey Meroc clan (Derthert) as an example, but the same is happening with almost all the ruler clans in 1.6.1.
** Day 1
Clan Strength: 1179
(keep in mind that most of the lords start with half depleted parties the first day, and then they start recruiting units until they fill their parties)
Wealth: Rich
Money: 169514
Settlements - Prosperity:
Sargot - 4500
Galend - 1902
Talivel Castle - 772
** Day 60
Clan Strength: 1449
Wealth: Average
Money: 51904
Settlements - Prosperity:
Sargot - 4101
Galend - 2135
Talivel Castle - 899
** Day 131
Clan Strength: 1116
Wealth: Average
Money: 46865
Settlements - Prosperity:
Sargot - 4120
Galend - 2387
Talivel Castle - 1058
** Day 153:
As you can see, Derthert is just barely able to sustain a pretty small party, especially keeping in mind that his party max size is close to 300 men. The player is able to sustain a similar party at clan Tier 3 without problems (talking about the current 90-100 men Derthert's party).
So, I am asking myself the following questions:
- What is the reason behind keeping AI clans with only 50K gold average? Especially when it is extremely easy for the player to keep a much bigger treasury in early game, after the first 100 days.
- Is the AI supposed to feel totally underpowered when comparing AI clans with the player clan?
- Is it all about just for making it easier for the players to recruit AI clans when creating their own kingdom?
Now please screens below:
- Derthert party when Wealth: Average, having just 40K dennars or so
Image Derthert2 hosted in ImgBB
ibb.co
- Derthert party after I gave him 250K (he was still recruiting more troops when I took the screen):
Image Derthert1 hosted in ImgBB
ibb.co
So please, just give more money to AI clans and let them feel strong. 40K should not be considered "Average" when lords are not even able to fill 40% of their party capacity.