Yes I reported this to armagan 4-5 months ago then we slowed down process by about 50%. I know it is still a problem, we only delayed it. I think we need more town projects & maybe more levels. I can open its discussion later. About other questions I will answer later.
Some potential solutions to this:
1. Siege Damage:
(Many above me also mentioned this to some extent)
Sieges could cause damage to buildings (upgrades) either temporarily or semi-permanently. An idea of how this could be implemented:
If a building receives damage it starts as a temporary downgrade, but if it is not repaired X amount of time the destruction becomes permanent. All permenant downgrades would then have the opportunity to upgrade at full cost. This could also be an area that perks could effect the chances of destructive damage, either for or against. As others have said, including @Blood Gryphon, an occupy, pillage, raze type option would also neatly tie in here.
2. Unrest/Rebellion Mechanic:
I know there are plans to implement a rebellion mechanic, including utilizing the current loyalty scores, but this could also potentially resolve the eventual T3 to all buildings problem. Damage during rebellion/revolts/unrest could use the same general mechanic as in point 1: temporary damage that can turn into semi-permanent downgrades (the option to upgrade again at full cost)
This could also provide the PC a lot of quest opportunities to incite unrest in a city, similar in war band peace time quests to pit faction A into war with faction B, but maybe utilizing the beautiful city scenes more
3. Gang Wars/Involvement:
I think the last part of #2 ties we’ll into this idea, but providing an opportunity for collateral damage from gang wars. Or finding a way to involve the “underground” when making sabotage type missions either from direct building damage or inciting civic unrest and the damage that causes.
4. Prosperity/taxation/maintenance costs.
Financial and economic ruin causing buildings to degrade would likely be more difficult to implement compared to siege damage, but absolutely immersive and potentially highly effective. Considering this would be balancing economic items, this actually sounds like you might be the best person for this one, @mexxico. I did not originally have #4 on my list when I started typing this response prior to reading the rest of the thread, credit to @Akka Post above me.
Edit: typed this on my phone and I’m sure there are still typos.
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