Cleisthenes
Recruit
Is the data in site.txt discussed anywhere?
I was able to enlarge the size of the randomly-generated battle maps by a small bit, but I still would like to find the variables controlling such factors as the hilly-ness and the wooded-ness of terrain. Does the randomization have a seed number that can be fixed inside the file for a similar landscape each time?
I was able to enlarge the size of the randomly-generated battle maps by a small bit, but I still would like to find the variables controlling such factors as the hilly-ness and the wooded-ness of terrain. Does the randomization have a seed number that can be fixed inside the file for a similar landscape each time?