So you must cut the probability space to only those universes in which that choice occurred. Virtually cutting it to those in which humanity exists, it has developed game industry that led to LOD clipping, let's abandon theories whether it's in game SimCity or SimReich or something else.
Now, seeing LOD clipping as desirable feature (mind it, not "I don't give a single ..." but DESIRABLE) means that something which, more or less, hinders you is desirable. You can't just say "I start my universe from here, it's 0-1 choice", you still have to consider the background, so all the choices that were done before enabling the, for example, "no" answer.
It's tad metaphysical, but civilizations with "we get rid of obstacles" had more chances of getting so far than those who got "we need more obstacles" attitude.