Infantry AI is worse than 0.8x...

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OL 512

Squire
i see that the infantry on 0.9xx are:

attack
receive hit
defend
attack...

and the 0.8xx are:

attack
wait your attack to defend
and randomly

so , why not change the AI ?
 
Could you expand on your point a bit? You should really put a little effort into posting a topic like this, otherwise it's just a waste of space and pushes all the other good, well-written ideas down the page. I kind of agree about infantry combat in general needing a bit of fine-tuning, but come on!

Sorry to bust your chops here, but the posts on this board should be better than this. :neutral:
 
ok , erhm ...

a simple example: get the infantry AI of the versions 0.8xx back , because the infantry AI of versions 0.9xx is too predictable

understand?

sorry , english is not my language :oops:
 
OL 512 说:
ok , erhm ...

a simple example: get the infantry AI of the versions 0.803 back , because the infantry AI is too predictable

understand?

sorry , english is not my language :oops:

Ah, I see. Quite all right in that case, I understand how tough a language barrier can be. Heck, I'd probably mangle things just as badly in my terrible German. No hard feelings? :smile:

The thing is, I've found that exactly the opposite is true. In The Last Days mod for .808, I could kill 60 orcs alone on horseback because I knew just the angle and timing to nail them with every pass. Hitting them with the horse and swinging at the same time was a guaranteed hit with no chance of them hitting back or evading the charge. If anything, the infantry AI is less predictable in .952, though it could still use a few more dirty tricks. :twisted:
 
nono , it's all ok  :grin:

yes , and it can be more challenge for those who play on foot (like me) :mrgreen:
 
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