The Pope
Sergeant Knight

The new war system is great, but it doesn't have much variety of parties. The various factions seem to only come in massive hordes of knights and sometimes caravans, leaving a new character with a choice between running away or using cheap tricks to solo. Bandits also have far less variety than in previous versions. Now it seems to be just river pirates (defenseless and worthless in terms of loot), small group of bandits and big group of bandits. There needs to be a whole lot more in order to keep the game interesting and give new characters some decent fights - the only enjoyable part of soloing hordes is bragging about it on the forum, and half the readers will think you're lying anyway. Here are my suggestions for what the various factions should get (In alphabetical order, so don't get upset if your favorite isn't first):
Khergit:
Great Horde - led by the khan, this large army consists of about 50 elite horse archers, 100+ weaker horse archers and about 50 javelin and sword wielding elite heavy cavalry. As it's a cavalry army, it's faster than most royal armies, but still too big and unwieldy to catch small groups. It's there to beseige cities, kill other armies and give high level characters epic battles.
Horde - led by a nobleman, these armies contain a core of 10-20 elite cavalry/horse archers and 30-50 regular cavalry/horse archers. Still slow enough to be avoided by anyone not bogged down with lots of cargo.
Raiders - 5 or so elite cavalry and 10-20 weak to horse archers and medium cavalry. Quite fast, so very dangerous to caravans and the like.
Scouts - About 5 elite horse archers. They mostly run away from big groups, and are good at it. They are quite dangerous, however, as they let bigger armies know where to strike. Starting characters can get quests to hunt them down.
Nomads - A group of around 50 weak cavalry. They ride around khergit lands defending villages.
Riders - 25 or so medium and high quality cavalry who defend khergit villages and caravans.
Nords:
Kings Host - The kings army. 50 huskarls, 25 elite archers, 150 vikings, 75 archers and 25 knights. Very slow, but very dangerous.
Jarls Host - A noblemans army. A few will consist of 30-50 knights, but most will have a mix of huskarls, vikings and archers totaling 100-150 men.
Berserkers - 10-20 fast moving berserkers. Mighty warriors, but prone to charging off into hopeless battles. This does, however, pin enemy armies in place for the bigger groups to arrive.
Raiders - 5 huskarls, 10-20 vikings and 5-10 archers. Mostly goes after caravans.
Scouts - 5 knights.
Leidang - 50 or so light infantry who defend nord villages from enemy raiders.
Rhodoks
No idea. I haven't played enough to know what kind of stuff they get, and I'm not even sure I got the name right.
Swadians
Royal Army - again, a big army for the king. This one has around 300 men including pikes, crossbows, halberds, knights, two handed swordsmen and dismounted knights.
Army - A noblemans force. It will consist of either knights and men at arms (50-70 men) or around 100-150 of the previously mentioned infantry types.
Patrol - A party of 20-30 knights and men at arms who defend swadia from enemy raiders.
Militia - 30-50 crossbowmen and light infantry who defend swadian villages.
Scouts - ~5 scouting knights.
Ritters - A raiding party of knights and men at arms.
Vaegirs
Kings army - The kings army. Lots of knights, boyars (heavy horse archers), heavy infantry, archers and heavy axemen totaling ~300 men.
Army - Noblemans army. Either 50-70 knights and men at arms or 100-150 heavy infantry, axemen and archers.
Boyars - 15-25 Horse archers and knights who both defend vaegir towns and attack enemy caravans.
Scouts - ~5 scouting boyars.
Raiders - 20-30 Light cavalry and knights who raid enemy caravans.
Shieldwall - ~40 Heavy infantry and archers who defend vaegir lands.
Fyrd - ~50 light infantry and archers who defend vaegir lands.
Bandits:
Each faction would have a few kinds of bandits preying on their lands. Khergit would get steppe bandits and black khergit, swadians would get bandits, deserters and black knights, vaegirs/nords would get sea raiders, bandits and deserters and rhodoks would get something else.
Khergit:
Great Horde - led by the khan, this large army consists of about 50 elite horse archers, 100+ weaker horse archers and about 50 javelin and sword wielding elite heavy cavalry. As it's a cavalry army, it's faster than most royal armies, but still too big and unwieldy to catch small groups. It's there to beseige cities, kill other armies and give high level characters epic battles.
Horde - led by a nobleman, these armies contain a core of 10-20 elite cavalry/horse archers and 30-50 regular cavalry/horse archers. Still slow enough to be avoided by anyone not bogged down with lots of cargo.
Raiders - 5 or so elite cavalry and 10-20 weak to horse archers and medium cavalry. Quite fast, so very dangerous to caravans and the like.
Scouts - About 5 elite horse archers. They mostly run away from big groups, and are good at it. They are quite dangerous, however, as they let bigger armies know where to strike. Starting characters can get quests to hunt them down.
Nomads - A group of around 50 weak cavalry. They ride around khergit lands defending villages.
Riders - 25 or so medium and high quality cavalry who defend khergit villages and caravans.
Nords:
Kings Host - The kings army. 50 huskarls, 25 elite archers, 150 vikings, 75 archers and 25 knights. Very slow, but very dangerous.
Jarls Host - A noblemans army. A few will consist of 30-50 knights, but most will have a mix of huskarls, vikings and archers totaling 100-150 men.
Berserkers - 10-20 fast moving berserkers. Mighty warriors, but prone to charging off into hopeless battles. This does, however, pin enemy armies in place for the bigger groups to arrive.
Raiders - 5 huskarls, 10-20 vikings and 5-10 archers. Mostly goes after caravans.
Scouts - 5 knights.
Leidang - 50 or so light infantry who defend nord villages from enemy raiders.
Rhodoks
No idea. I haven't played enough to know what kind of stuff they get, and I'm not even sure I got the name right.
Swadians
Royal Army - again, a big army for the king. This one has around 300 men including pikes, crossbows, halberds, knights, two handed swordsmen and dismounted knights.
Army - A noblemans force. It will consist of either knights and men at arms (50-70 men) or around 100-150 of the previously mentioned infantry types.
Patrol - A party of 20-30 knights and men at arms who defend swadia from enemy raiders.
Militia - 30-50 crossbowmen and light infantry who defend swadian villages.
Scouts - ~5 scouting knights.
Ritters - A raiding party of knights and men at arms.
Vaegirs
Kings army - The kings army. Lots of knights, boyars (heavy horse archers), heavy infantry, archers and heavy axemen totaling ~300 men.
Army - Noblemans army. Either 50-70 knights and men at arms or 100-150 heavy infantry, axemen and archers.
Boyars - 15-25 Horse archers and knights who both defend vaegir towns and attack enemy caravans.
Scouts - ~5 scouting boyars.
Raiders - 20-30 Light cavalry and knights who raid enemy caravans.
Shieldwall - ~40 Heavy infantry and archers who defend vaegir lands.
Fyrd - ~50 light infantry and archers who defend vaegir lands.
Bandits:
Each faction would have a few kinds of bandits preying on their lands. Khergit would get steppe bandits and black khergit, swadians would get bandits, deserters and black knights, vaegirs/nords would get sea raiders, bandits and deserters and rhodoks would get something else.






