Go around beating up unhired minor faction mercenaries. It doesn't really damage relations, especially if you release them after battle.
Thanks! An interesting option. Most such factions are not allied with any major nations. But definitely not for early game. They usually have armies of at least 60+ men.
Two handed swords, it's pretty much all you need. If you are going to stay independent caravans are worth while
Funny thing, I am trying to level smithing and two-handers seem to be the cheapest (even with high tier parts). The most expensive weapons are javelins, polearms and axes. The smithing is ridiculously ****ed up. They didn't even try to balance it. It looks like a pre-alpha placeholder.
Moreover, most player-forged swords (one and two-handed) have bugged hand grip position and sheaths.
If you don't like the smithing exploit, you can always wardec any of the Empires.
They are pathetic in military sense and you'll be filthy rich in no time.
Well, in my current playthrough Empire remnants pretty much **** everyone else, while constantly fighting with each other. They have huge armies. And I don't use any nation-changing mods, except RBM unit overhaul.
Bannerlord gives much more loot for winning battles (no penalty for more party units) and you ALWAYS get capture of an enemy lord, this alone makes it very easy to sustain yourself.
Well, I haven't fought huge battles yet, however I clearly see that loot system in BL is greatly inferior to WB. I commented about it in the recent loot thread.
Further more there are some very profitable quests you can do "land owner needs manual laborers" can be very good, you complained about "hunt the brigands" but it's fairly rewarding IMO, deliver the herd in aserai villages can giver you 10 warhorses, which you can just sell and fail the quest for an easy 15k.
Yup, I like those quests too, however they are too RNG-based. Bandit "cockroach hunt" can take days (while you spend money for wages and food). You get a bad RNG and/or linger too long and your net reward gets smaller and smaller. And I am pretty sure landowners' payment depends on prisoner level, so looters (as the most numerous and ubiquitous bandits) won't bring much profit.
What makes you think such a party should be able to sustain itself without doing anything you mentioned in the first place?
Because why the hell not? It's supposed to be a COMBAT sandbox game, not a wacky and bugged Crusader Kings spin-off. I have ZERO interest in building dynasties and managing fiefs. Especially considering the poor state of these game aspects.
You could solve the entire problem and pay your daily wages with just two or three workshops. It takes all of about 20 - 30 days to get the first two up and running.
Well, the problem is how the hell am I supposed to get 45 000 gold in just one month? While being dressed in rags and commanding a bunch of peasants?
And besides, workshop economy is broken right now. The manufacturing economics is so discreet, unpredictable and illogical.
I have three workshops in a city with three villages that produce iron ore and hardwood. You know, which workshop is the most profitable? Smithy? No (zero profits). Woodwork? No (100-150 profits). It's TANNERY (1000+ profits). I even tried to sell iron ore and hardwood in the city to fill the market with raw materials - it gave zero effect.
In Warband you could fight Deserters to make your cash, which is mentioned in the op post. They were a high-risk, high-reward enemy who travelled in large parties, had proper military equipment/skills, and dropped decent loot. Thus making a playstyle like OP enjoyed in Warband more viable than it is in Bannerlord.
Could not agree more.
Thank you all for your feedback.
Since the economy is ****ed up right now, loot is pathetic, and Crusader Kings rip-off elements are borked, I'll stick to abusing smithing and buying workshops. The profit is average and strangely RNG-based, but at least in BL they can't be loss-making, and I don't have to supply them with raw materials.
My favourite part of the series has always been combat, anyway.