Independent City States

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What?



I'm not sure; right now there isn't an easy way to keep track unless you're actively watching, AFAIK.


The way the game plays out, currently, prevents single town factions from conquering much. They have (at most) a manpower generation rate of something ~80 (with lots of notables) per week, divided among however many parties, before raiders hit the villages. That isn't really enough to put together an army big enough to take down a mid-game or later settlement, unless they get stupidly lucky -- and don't get smashed flat in the attempt by a larger faction.
" My preference is for Bannerlord to retain some challenge on the campaign map, because frankly, this game is too easy already. Most of the difficulty isn't even interesting, just stuff like snowballing making it almost impossible to win late game wars and even that has been curtailed recently" you said that it fun to deal wit snowbaliing" just stuff like snowballing making it almost impossible to win late game wars and even that has been curtailed" or maybe i misunderstood i am not the best at english
 
you said that it fun to deal wit snowbaliing" just stuff like snowballing making it almost impossible to win late game wars and even that has been curtailed" or maybe i misunderstood i am not the best at english

Yeah, you misunderstood me: I don't think it is fun to fight a snowballing faction. But it is bad for balance if the late-game continent has a bunch of easy-to-beat factions that can't really contest the player's faction.
 
Yeah, I'd prefer if the rebels would make their own kingdoms instead... they would be weaker than the big kingdoms, they wouldn't have as good of an established economy etc, so they naturally wouldn't last very long (only if the player helps them, or if they make alliance with a big kingdom). Would make the world more dynamic... alliances are a must I'd say though. The rebel kingdom should not join another kingdom, but sign an alliance treaty with one and fight alongside it.
 
I think whether or not they stay independent or join another faction should be based on a bunch of factors.

A Vlandian city rebelling against Vlandia should either stay independent or join a neighbouring faction if said faction shares the same enemies (the enemy of my enemy is my friend). Additionally there should also be other factors like the honour and renown of the ruler, relationship, kingdom policies and so forth.
 
I think whether or not they stay independent or join another faction should be based on a bunch of factors.

A Vlandian city rebelling against Vlandia should either stay independent or join a neighbouring faction if said faction shares the same enemies (the enemy of my enemy is my friend). Additionally there should also be other factors like the honour and renown of the ruler, relationship, kingdom policies and so forth.
This.
 
Is there any dev thoughts on this matter? I would really appreciate if someone from dev team clarify their thoughts on this topic. Is it being discussed inside or is it decided to not be part of the game etc.?
 
I think whether or not they stay independent or join another faction should be based on a bunch of factors.

A Vlandian city rebelling against Vlandia should either stay independent or join a neighbouring faction if said faction shares the same enemies (the enemy of my enemy is my friend). Additionally there should also be other factors like the honour and renown of the ruler, relationship, kingdom policies and so forth.
Why would a Vlandian city rebel to a Vlandian King? Even though it happens sometimes it's extremely rare.
 
Why would a Vlandian city rebel to a Vlandian King? Even though it happens sometimes it's extremely rare.

It isn't.

In my first 1.5.7 playthrough, my faction (Aserai) managed to induce three Battanian culture towns to rebel against Battania. It is exceptionally easy because Battanian towns generally have high prosperity and a number of them have four villages. So you can get a wicked-high Loyalty penalty by raiding all villages from the "Looted Villages" -1 and then stack them on-top of "Starving."
 
It isn't.

In my first 1.5.7 playthrough, my faction (Aserai) managed to induce three Battanian culture towns to rebel against Battania. It is exceptionally easy because Battanian towns generally have high prosperity and a number of them have four villages. So you can get a wicked-high Loyalty penalty by raiding all villages from the "Looted Villages" -1 and then stack them on-top of "Starving."
So you say that city states should defect to major powers instead of staying independent?
 
Yes. Otherwise you wind up with really easy-pickings.
Of course they're easy pickings, they're a free city and can only deploy 4 armies but they can get lucky and expand into small kingdoms which will make Bannerlord continous. While a kingdom rises, others will fall but this perk has to be forged with alliance system so weak city states can ally eachother and fight against major powers.
 
Of course they're easy pickings, they're a free city and can only deploy 4 armies but they can get lucky and expand into small kingdoms which will make Bannerlord continous. While a kingdom rises, others will fall but this perk has to be forged with alliance system so weak city states can ally eachother and fight against major powers.

Honest question: have you ever seen a faction with one town and one clan ever take a settlement?
 
Honest question: have you ever seen a faction with one town and one clan ever take a settlement?
#1 Northern Empire was stuck in Atrion Castle. There was just Osticos clan under them. Lucon gathered all his forces and marched on Argoron and took it. He started expanding and he got most of his clans and lands back.
#2 Vlandia was falling apart and only settlement they had was Pravend and Rovalt and most of their clans defected to random major powers. They managed to unite half of the Vlandia despite their numbers.
 
#1 Northern Empire was stuck in Atrion Castle. There was just Osticos clan under them. Lucon gathered all his forces and marched on Argoron and took it. He started expanding and he got most of his clans and lands back.
#2 Vlandia was falling apart and only settlement they had was Pravend and Rovalt and most of their clans defected to random major powers. They managed to unite half of the Vlandia despite their numbers.

That's interesting.

I've never seen it myself. And right now I'm watching test runs to help figure out the snowballing issue and one thing that everyone in that thread noticed is that factions down to a few settlements almost never recover.
 
That's interesting.

I've never seen it myself.
And the version wasn't even 1.5+ and snowballing was still an issue. Despite that, if factions attack in perfect time they can get themselves out of dire situations.
 
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