Independent City States

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Tulag

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Independent City States

As you know when a city rebels against their oppressors and rebellion succeeds and they legitimize themselves, they defect to a random kingdom. Wouldn't it be cool if they remained as independent? Again, wouldn't it be cool if they had their own policies and diplomacies, their own army, their own nobles, their own wars to fight... And they even should be expanding into a kingdom if they manage to capture some settlements and convince some lords to join their ranks. Maybe these newborn independent city states could stop snowballing nations by resisting them!

What are your thoughts? Should they join random kingdoms after rebellion succeeds?

Picture of King Hirobert dey Charas and his men down below:
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As you know when a city rebels against their oppressors and rebellion succeeds, they defect to a random kingdom. Wouldn't it be cool if they remained as independent? Had their own policies and diplomacies, their own army, their own nobles, their own wars to fight... And they even should be expand into a kingdom if they manage to capture some settlements and convince some lords to join their ranks.

What are your thoughts? Should they join random kingdoms after rebellion succeeds?

I don't know which developer is tasked with this so I will tag our manager instead. @Dejan
i assumed this it where it would lead and this was the ground work
 
i assumed this it where it would lead and this was the ground work
It didn't go as we expected. Cities that won their independence joining random kingdoms. Like, a Vlandian city Rovalt joined Khuzait after they won the rebellion... A Khanate miles away... They should remain independent.
 
Yeah they should definetly form their own faction, iv had a few instances where rebels join a random faction that dosen't even border them and it's not their culture, i tought they said that if a town revolts against it's own culture they would actually form their own faction, even the dev video said this, i hope it wasn't a lie and they will actually implement it properly.
 
It didn't go as we expected. Cities that won their independence joining random kingdoms. Like, a Vlandian city Rovalt joined Khuzait after they won the rebellion... A Khanate miles away... They should remain independent.

Yeah, that makes no sense.
 
Why on earth would an existing faction let a rebel faction from half way across Europe (who if defeated would be executed) join them? That would not be a smart political move. Unless they change this it is not really a rebellion feature.
 
Why on earth would an existing faction let a rebel faction join them? That would not be smart.
That and why would they join a faction that will destroy their culture or their legacy. Also, why would an "Elected King" put his crown aside that given by his people and join a faction? That people fought for their freedom. @mexxico What are your thoughts on this, will we have city states?
 
I would literally do nothing but snipe independent city-states if they didn't join a faction. It is way too easy since they only ever field three parties and run out of manpower so quickly.
 
Yeah they should definetly form their own faction, iv had a few instances where rebels join a random faction that dosen't even border them and it's not their culture, i tought they said that if a town revolts against it's own culture they would actually form their own faction, even the dev video said this, i hope it wasn't a lie and they will actually implement it properly.
That must be bugged lol, didn't the devs said that the rebel would join a faction that shares their culture once they managed to legitimize themselves?

Also agree with the general sentiment of the thread, they should atleast have the chance to stay independent and start to expand if things go right só we would get dynamic kingdoms to spice up things.
 
I kinda think independant kingdoms should be a mostly separate feature from the current rebellion feature. Having some kind of mechanic like rebellions to return towns to their original faction is useful, and it would be great if there were a parallel mechanic for lords with something like enough prosperity and bad relations with their king to form an independant kingdom. But if the current rebellions turned into independant factions instead of joining another, I think they'd just be eaten up the first time someone declares war.
 
That must be bugged lol, didn't the devs said that the rebel would join a faction that shares their culture once they managed to legitimize themselves?

Not really. They specifically said:
When rebel clans are created they start with a very low relationship with the faction they rebelled against and a very high relationship with their settlement culture and will probably defect to their original faction when they become normal clans after some time. Of course, it is not hardcoded and these clans (as any other) can be persuaded to join other factions. If the clan has rebelled against its own culture's faction then they will hate their own culture's faction(s)

It isn't hardcoded, just a preference; they measure other things and (seem) to prefer joining successful factions over half-dead ones.
 
It would be amazing to see new factions rise and fall in the game. This is such a missed opportunity..
But if the code was made to work only with a fixed number of factions, then it's difficult to change it now.
 
It isn't hardcoded, just a preference; they measure other things and (seem) to prefer joining successful factions over half-dead ones.
Which increases the chance of that faction of snowballing.

I would literally do nothing but snipe independent city-states if they didn't join a faction. It is way too easy since they only ever field three parties and run out of manpower so quickly.
Cities that has like 3000 prosperity (such as Charas and Rovalt), only has chance to fund 3 or 4 war-parties. But rich cities that has like 4500 prosperity (such as Pravend and Ocs Hall) can maintain 6 or 7 war parties at a time.
 
Which increases the chance of that faction of snowballing.

That's sorta the idea. The snowballing faction has a town rebel, those rebels join a weaker faction to help counter them.

Cities that has like 3000 prosperity (such as Charas and Rovalt), only has chance to fund three war-parties. But rich cities that has like 4500 prosperity (such as Pravend and Ocs Hall) can maintain 6 war parties at a time.

They only have four total nobles to lead those parties and I haven't yet to see any more than two active parties. I admit that I assumed three was possible, because that is the cap for non-rebel AI clans. Six would be pretty wild, tbh.
 
I would literally do nothing but snipe independent city-states if they didn't join a faction. It is way too easy since they only ever field three parties and run out of manpower so quickly.

This is why we need to be able to ally our selves with other factions. This would let a new state get a more powerfull ally and I would love to be able to defend smaller factions and see them grow and play with the dynamics of it.
 
I would literally do nothing but snipe independent city-states if they didn't join a faction. It is way too easy since they only ever field three parties and run out of manpower so quickly.
Good point. I don't like the current implementation either though.
Maybe this could be balanced by making the town next to useless for several months if it gets taken by a different culture using loyalty and security and reducing prosperity.
As long as the rebels remain independent they stay happy. If the original owner retakes the town they are moderately pissed off. If another faction takes the town they are completely pissed off and will probably rebel again unless you keep a very strong garrison and governor there.

By the way, changing culture doesn't exist yet, right? Does anyone know if it's planned?
 
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