So, I was looking at the perks again and noticed something which should never have been allowed in the game. The Shield Wall perk gives you 20% bigger block area against ranged.
There are 2 major issues with that;
1. The hitbox for ranged and melee differs? Why?
2. The texture stays the same but the hitbox increases. Meaning that or the texture must be wrong or the hitbox must be wrong, there is no discussion about it. Does an archer just have to guess and hope where the hitbox is, how should he know? As the visual is factually wrong.
How can this have reached the stable branch? How can you change a hitbox but not a texture? This boggles my mind.
There are 2 major issues with that;
1. The hitbox for ranged and melee differs? Why?
2. The texture stays the same but the hitbox increases. Meaning that or the texture must be wrong or the hitbox must be wrong, there is no discussion about it. Does an archer just have to guess and hope where the hitbox is, how should he know? As the visual is factually wrong.
How can this have reached the stable branch? How can you change a hitbox but not a texture? This boggles my mind.
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