GunFox
Recruit
I've searched through the FAQ and the other posts and tried some searches regarding this, but came up with nothing, so I'll post it.
It seems to me that whenever the player orders troops to charge ahead without him it doesn't take into account what units are on either side when determining the results of the battle.
From my experience it seems to be taking a random roll and choosing what units are casualties on both sides.
The best example of this I can find is vs river pirates.
My force is currently 38 strong and made up of predominantly of knights and marksmen.
Having just obliterated a band of river pirates 44 strong, I decided to use my +4 battle advantage to finish off the last two river pirates. To my dismay I ended up losing a knight and having two wounded. During that entire engagement with the other 42 pirates I did nothing. I was making a sandwich away from the computer while my knights and I sat atop a hill and watched my marksment rain pointy death on the pirates.
I assumed this was a bug at first, but the more I thought about it, and the more knights I lost in similar situations, the more I realized that it would have to have been coded in a much simpler fashion than I had originally been assuming.
This brings me to my suggestion: A more complex calculation system for non-player involved engagements.
From a generic coding standpoint I can't see it being terribly hard. Assign each NPC a number of "toughness" and then compare them to one another along with handful of smaller randomly generated numbers on either side to account for minor random events (like a group of horsemen taking down some knights) as well as the tactics skill of either side and then determine which units die with heavy emphasis on the less tough units of the forces. I.E. the peasants in a force will take far more heavy casualties than the knights of a force. Also, it should be noted that there should be a high probability of taking no casualties in a fight provided the other side is of a considerably lower "toughness" than your side. I don't like having to baby sit 37 battle hardened soldiers as they slaughter 14 river pirates.
This is obviously a very concept and I have neither played with the editor nor actually seen the coding, so I cannot speak with any degree of certainty, only from what I have seen and experienced.
Please forgive me if this has been posted before, I am relatively new.
It seems to me that whenever the player orders troops to charge ahead without him it doesn't take into account what units are on either side when determining the results of the battle.
From my experience it seems to be taking a random roll and choosing what units are casualties on both sides.
The best example of this I can find is vs river pirates.
My force is currently 38 strong and made up of predominantly of knights and marksmen.
Having just obliterated a band of river pirates 44 strong, I decided to use my +4 battle advantage to finish off the last two river pirates. To my dismay I ended up losing a knight and having two wounded. During that entire engagement with the other 42 pirates I did nothing. I was making a sandwich away from the computer while my knights and I sat atop a hill and watched my marksment rain pointy death on the pirates.
I assumed this was a bug at first, but the more I thought about it, and the more knights I lost in similar situations, the more I realized that it would have to have been coded in a much simpler fashion than I had originally been assuming.
This brings me to my suggestion: A more complex calculation system for non-player involved engagements.
From a generic coding standpoint I can't see it being terribly hard. Assign each NPC a number of "toughness" and then compare them to one another along with handful of smaller randomly generated numbers on either side to account for minor random events (like a group of horsemen taking down some knights) as well as the tactics skill of either side and then determine which units die with heavy emphasis on the less tough units of the forces. I.E. the peasants in a force will take far more heavy casualties than the knights of a force. Also, it should be noted that there should be a high probability of taking no casualties in a fight provided the other side is of a considerably lower "toughness" than your side. I don't like having to baby sit 37 battle hardened soldiers as they slaughter 14 river pirates.
This is obviously a very concept and I have neither played with the editor nor actually seen the coding, so I cannot speak with any degree of certainty, only from what I have seen and experienced.
Please forgive me if this has been posted before, I am relatively new.