@SadShogun I know money issues effect a lot of people and since 1.0 workshops have said level one, is there any plans to increase there level to make additional profit. I am sure a ton of people would love this feature.
I would normally agree but SadShogun has been really good about responding to issues so hoping for the bestI´ve asked this question about 6-7 times in the last 2 years, never received an answer. But could be that I´ve missed some random answer in some random thread about this topic...
My bet is on "No, too complex" #TheVisionTM
I know it should be in base game but I use workshop manager for it right now+ ability to fill the workshop stocks with resources. Not to be bought out immediately by greedy caravaneers after you drop them on "common market"
So that mod allows to provide raw materials to your own workshop?I know it should be in base game but I use workshop manager for it right now
yes, and stop selling so it stocks up in an inventory for you to take, even stop all production if supplies run out, amazing modSo that mod allows to provide raw materials to your own workshop?
Thanks for the tip. Although I try to avoid playing with mods, in all my playthrougs so far I ended up using some of them.I know it should be in base game but I use workshop manager for it right now
@SadShogun I know money issues effect a lot of people and since 1.0 workshops have said level one, is there any plans to increase there level to make additional profit. I am sure a ton of people would love this feature.
You are not alone. I asked @Dejan , that other community manager whose name I cannot remember (cheers to the Taleworld's communication, I can barely remember the community manager's name),I asked @Duh_TaleWorlds about it, I left general questions in various patchnote topics. Totally ignored. Guess, their communication limit is 'We discussed this internally' and that's that.I´ve asked this question about 6-7 times in the last 2 years, never received an answer. But could be that I´ve missed some random answer in some random thread about this topic...
My bet is on "No, too complex" #TheVisionTM
It's pretty apparent they're so afraid that someone somewhere will get mad if they claim something will be in the game and end up changing their minds. So they just don't say anything and most devs and management say off the forums. I this should be their company mascot.You are not alone. I asked @Dejan , that other community manager whose name I cannot remember (cheers to the Taleworld's communication, I can barely remember the community manager's name),I asked @Duh_TaleWorlds about it, I left general questions in various patchnote topics. Totally ignored. Guess, their communication limit is 'We discussed this internally' and that's that.
Links or it didn't happen.,I asked @Duh_TaleWorlds about it,
I think I talked to @SadShogun about the economy months ago that it is an issue especially with caravans and workshops so I do understand that delay getting economy fixed. Do you know if that is the reason that workshops arent being touched are i terrible shape, worse its been since about 1.1 Half the shops need work badly, especially after the horrible decision to make wine and oil non consumable which could have been esily fixed increased village production and slightly increasing workshop production to those shops are trash noLinks or it didn't happen.
There are plans in the sense of "we are open to exploring the idea" (as you observed - there is a level indicator which wouldn't be there if we weren't playing around with things) but not plans in the sense of "this is happening". Currently, we are still not entirely happy with the broader economy balance and that is something we want to address first.
Flesson19 is right, there will be an update regarding caravan behavior, production and workshop adjustments, which is completed and its being tested for deployment. In this new version generally workshops are much more profitable and also not every workshop has to be same to maximize profit. (heh breweries)I think I talked to @SadShogun about the economy months ago that it is an issue especially with caravans and workshops so I do understand that delay getting economy fixed. Do you know if that is the reason that workshops arent being touched are i terrible shape, worse its been since about 1.1 Half the shops need work badly, especially after the horrible decision to make wine and oil non consumable which could have been esily fixed increased village production and slightly increasing workshop production to those shops are trash no
Flesson19 is right, there will be an update regarding caravan behavior, production and workshop adjustments, which is completed and its being tested for deployment. In this new version generally workshops are much more profitable and also not every workshop has to be same to maximize profit. (heh breweries)
Are you guys planning to add interactions with workshops as well? Such as being able to order them to store the product instead of automatically selling it, like we had in Warband?Flesson19 is right, there will be an update regarding caravan behavior, production and workshop adjustments, which is completed and its being tested for deployment. In this new version generally workshops are much more profitable and also not every workshop has to be same to maximize profit. (heh breweries)
thanks sir, appreciate itFlesson19 is right, there will be an update regarding caravan behavior, production and workshop adjustments, which is completed and its being tested for deployment. In this new version generally workshops are much more profitable and also not every workshop has to be same to maximize profit. (heh breweries)