A few issues:
Trading with spoils of war was nothing uncommon, and such traders were skilled traders in most aspects.
In bannerlord we see nothing of this. Very rare medium-tier+ loot,
Low-tier loot is overpriced
You can sell low-tier loot with good profit. This should not be the the case mid-late game.
High-tier gear is very rare and extremly expensive
It should be rare and expensive. But decent gear should be alot easier to get.
Troops are very cheap to upgrade
Compared to gear prices, a elite troop is extremly cheap. You get approx 150 Legionaries for the same sum you need to pay for their gear, if you ever find it...
And here is my proposed solution.
Introduce several tradegoods, I propose 6 of them, but can be fewer or more:
A T1 regular troop requires 1 unit of Regular Troop Equipment
A T2 regular troop requires 2 unit of Regular Troop Equipment.
A T3 regular troop requires 3 unit of Regular Troop Equipment
A T4 regular troop requires 1 unit of Regular Elite Equipment
A T5 regular troop requires 2 unit of Regular Elite Equipment
A T6 regular troop requires 3 unit of Regular Elite Equipment
A T1 Noble troop requires 1 unit of Noble Troop Equipment
A T2 Noble troop requires 2 unit of Noble Troop Equipment.
A T3 Noble troop requires 3 unit of Noble Troop Equipment
A T4 Noble troop requires 1 unit of Noble Elite Equipment
A T5 Noble troop requires 2 unit of Noble Elite Equipment
A T6 Noble troop requires 3 unit of Noble Elite Equipment
A T1 Irregular troop requires 1 unit of Irregular Troop Equipment
A T2 Irregular troop requires 2 unit of Irregular Troop Equipment.
A T3 Irregular troop requires 3 unit of Irregular Troop Equipment
A T4 Irregular troop requires 1 unit of Irregular Elite Equipment
A T5 Irregular troop requires 2 unit of Irregular Elite Equipment
A T6 Irregular troop requires 3 unit of Irregular Elite Equipment
This is trade goods. They are created in towns, available at local market.
Trading with these goods, even if looted, should give trading skill experience.
Caravans visiiting the town should supply for own use
Lords should supply prior to a campaign.
Their pricing are subject of availability and demand
Looting - after a victorious battle, these goods might drop, both from enemy troops and your own lost troops.
Looting these items counts as you have bought it for it´s baseprice, hence trading them with profit are subject for trade xp.
New recruits should have a higher price. At least from T2
This can be expanded further with workshops etc
Trading with spoils of war was nothing uncommon, and such traders were skilled traders in most aspects.
In bannerlord we see nothing of this. Very rare medium-tier+ loot,
Low-tier loot is overpriced
You can sell low-tier loot with good profit. This should not be the the case mid-late game.
High-tier gear is very rare and extremly expensive
It should be rare and expensive. But decent gear should be alot easier to get.
Troops are very cheap to upgrade
Compared to gear prices, a elite troop is extremly cheap. You get approx 150 Legionaries for the same sum you need to pay for their gear, if you ever find it...
And here is my proposed solution.
Introduce several tradegoods, I propose 6 of them, but can be fewer or more:
Trade Goods | Rarity | Consumed when upgadeing into | For Tier | Base Price | Can be created on the field for it´s baseprice |
Irregular Troop Equipment | Common | bandits, caravanguards, militias etc | T1-T3 | 75 denars | Yes |
Regular Troop Equipment | Common | Faction regulars, Faction Mercenaries, Common Mercenaries | T1-T3 | 100 denars | Yes |
Noble Troop Equipment | Uncomon | faction noble troops | T1-T3 | 400 denars | Yes |
Regular Elite Equipment | Uncommon | Faction regulars, Faction Mercenaries, Common Mercenaries | T4 + | 500 denars | No(In doubt!) |
Noble Elite Equipment | Rare | faction noble troops | T4 + | 2000 denars | No |
Irregular Elite Equipment | Rare | bandits, caravanguards, militias etc | T4 + | 300 denars | Yes |
A T1 regular troop requires 1 unit of Regular Troop Equipment
A T2 regular troop requires 2 unit of Regular Troop Equipment.
A T3 regular troop requires 3 unit of Regular Troop Equipment
A T4 regular troop requires 1 unit of Regular Elite Equipment
A T5 regular troop requires 2 unit of Regular Elite Equipment
A T6 regular troop requires 3 unit of Regular Elite Equipment
A T1 Noble troop requires 1 unit of Noble Troop Equipment
A T2 Noble troop requires 2 unit of Noble Troop Equipment.
A T3 Noble troop requires 3 unit of Noble Troop Equipment
A T4 Noble troop requires 1 unit of Noble Elite Equipment
A T5 Noble troop requires 2 unit of Noble Elite Equipment
A T6 Noble troop requires 3 unit of Noble Elite Equipment
A T1 Irregular troop requires 1 unit of Irregular Troop Equipment
A T2 Irregular troop requires 2 unit of Irregular Troop Equipment.
A T3 Irregular troop requires 3 unit of Irregular Troop Equipment
A T4 Irregular troop requires 1 unit of Irregular Elite Equipment
A T5 Irregular troop requires 2 unit of Irregular Elite Equipment
A T6 Irregular troop requires 3 unit of Irregular Elite Equipment
This is trade goods. They are created in towns, available at local market.
Trading with these goods, even if looted, should give trading skill experience.
Caravans visiiting the town should supply for own use
Lords should supply prior to a campaign.
Their pricing are subject of availability and demand
Looting - after a victorious battle, these goods might drop, both from enemy troops and your own lost troops.
Looting these items counts as you have bought it for it´s baseprice, hence trading them with profit are subject for trade xp.
New recruits should have a higher price. At least from T2
This can be expanded further with workshops etc