Increase Helmet Protection

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As most of us know hits to the head to double damage, but the problem is the damage is doubled before the armour soak and reduction, so soak doesn't work as well as it should.
Another (And better, but more complex) way of achieving this would be changing the multiplier to apply for the final, not the initial damage.
 
So what you are saying is:

Say random viking dude bashed you on the head. His normal damage is 40

so instead of 40x2- 20(def)=60, you are proposing (40-20[def])x2=40

did i get it correct? Def=defense btw.
 
silencekyo said:
So what you are saying is:

Say random viking dude bashed you on the head. His normal damage is 40

so instead of 40x2- 20(def)=60, you are proposing (40-20[def])x2=40

did i get it correct? Def=defense btw.
Yes, simplified it's like that. Armour has soak and reduction values, which work like this
[quote author=Module]armor_soak_factor_against_cut      = 0.8
armor_soak_factor_against_pierce    = 0.65
armor_soak_factor_against_blunt    = 0.5

armor_reduction_factor_against_cut      = 1.0
armor_reduction_factor_against_pierce    = 0.5
armor_reduction_factor_against_blunt    = 0.75[/quote]So against a helmet with 40 protection a hit with 50 cut damage does
(50*2-40*0,:cool:*(1-0,01*40) = 40,8 damage
Whereas it should do
(50-40*0,:cool:*(1-0,01*40)*2 = 21,6 damage
 
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