Increase arrows?

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muze

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I read in a preview of M&B that there is a mod that increases arrow limit to 100. Where is this mod, or what file do I edit to allow for this?
 
1)goto C:\Program Files\Mount&Blade\Mods\Native

2)copy item_kinds1.txt (not required)

3)open item_kinds1.txt and search following

arrows arrow 20496 0 367 201326592 422212517757184 8388616
barbed_arrows barbed_arrow 20496 0 582 201326592 422212517757440 8388616
bodkin_arrows piercing_arrow 20496 0 916 201326592 422212519854848 8388616

change it to
arrows arrow 20496 0 367 201326592 1759218657132800 8388616
barbed_arrows barbed_arrow 20496 0 582 201326592 1759218657133056 8388616
bodkin_arrows piercing_arrow 20496 0 916 201326592 1759218659230464 8388616

Notice: this wont effect crossbow and rune arror
 
Hmm, can someone make a super arrow? Like just make it have one hit kill power but only have like 5 in a bundle? (meaning max you could use at once is 15 unless you went back to your chest all the time or made it so they are so rare the only likely hood of seeing them is instead of a shield given to you by the count of zendar its the arrows?) and make them cost $100,000.
 
Just use a crossbow...it is like a sniper rifle. Only downside is it cannot be reloaded on horseback.

I can kill 8 river raiders with headshots at level 4...
It is almost overpowered.
 
Ubberdorc said:
Just use a crossbow...it is like a sniper rifle. Only downside is it cannot be reloaded on horseback.

I can kill 8 river raiders with headshots at level 4...
It is almost overpowered.

wait till you face some cavelry tho.
 
:x You've got to be kidding! At the moment I've got a Heavy Crossbow, I've got pirates flat throwing stones at me thats about 100yds in real terms, yet I have to aim 12 feet above him (presuming pirate is 6 feet tall) My real Challenge crossbow, straight pull to load, goes to 200yds flat.:lol:

To every generation there is a slayer
 
Lord David said:
:x You've got to be kidding! At the moment I've got a Heavy Crossbow, I've got pirates flat throwing stones at me thats about 100yds in real terms, yet I have to aim 12 feet above him (presuming pirate is 6 feet tall) My real Challenge crossbow, straight pull to load, goes to 200yds flat.:lol:

To every generation there is a slayer

the warbow is MUCH better at higher levels. the crossbow is ok until you reach about 120 in bow proficiency. then i'd swtich over. the rate of fire is 3x faster + you can reload while moving. crossbow sucks because you have to stand still to reload. with the war bow i can take out 50+ bandits and deserted by myself
 
I wanted to do this for my game as well, so I went digging in the files myself.
Currently for .701 and .702 the way to change the number of arrows / bolts / whatever in a bundle has changed slightly.

Like knight_9 said, go to "C:\Program Files\Mount&Blade\Modules\Native" and look for the "item_kinds1.txt" file. You should definitely make a copy of it to back it up in case you screw something up. Then open the file and look for the lines which contain "arrow", "bolt", or the name of the throwing weapon you want to change (such as "javelin" or "throwing knife").
On that line, look towards the end of it for the third to last number. For "practice arrows" (the ones in the arena, I assume) the number is 80, for any other arrows the number is 24, for javelins it is 7, etc. This is the default number of items in the bundle, so all you need to do is change it to a higher number. The same goes for bolts and throwing weapons, the third to last number on it's line.
So, if you change the number to say 48 for all arrows, then all regular bundles of arrows will have 48 in the game, while "large" bundles in the game will have 50-something.

I'm glad the file format has been changed to make things easier to edit, even if the editor program isn't working for the current version. :roll:

EDIT: This is for 0.701 and 0.702. Be sure you're in the "Modules" folder, NOT the "Mods" folder. Apparently the "Mods" folder is a leftover of older versions of the game.
 
Eh?
The file format seems the same for me.. I looked at all the numbers in the arrow line, and there's no "24" there... the line is like this:
arrows arrow 20496 0 367 201326592 1759218657132800 8
See? No 24...
Now that I looked at it, it's different from the one knight_9 posted.. it ends with an "8" instead of a big number..
 
Hmm, I started with v0.701, then updated the program EXE to the 0.702 version. What version are you using, and which did you start with?

One difference I noticed was the folder name. knight_9 mentioned the "mods" folder which I don't have; instead I have a "modules" folder which has all those files.

For me, the lines are like follows:
Code:
 itm_arrows arrows arrows 1  arrow 0  65541 0 36 8388616 3.000000 160 0 0 0 0 0 0 0 100 24 257 0
 
I have 0.702, and I have "Mods" folder as well o.O
When I had 0.632 I changed item_kinds1 to make arrows come in 100's.
A friend of mine did it, and told me to change the arrows line (which ended in large numbers) to the lines he gave me (which ended in "8"). I did it and it worked.
Then I updated it to 0.700, then to 0.701 then changed the exe to 0.702..
But apparently, my item_kinds1 is the same that I had in 0.632..

Edit: After seeing your line, I definitely think that my game hasn't updated normally.
I still have the Mods folder, and my item_kinds1 is the same from 0.632 ..
I guess I'll reinstall the game

Edit2: Duh, dumb me :oops:
Actually I have both Mods and Modules folder.
Apparently, the Mods folder is from 0.632 and isn't used anymore in 0.7x, but it stays there for some reason.
The arrow line in the Modules folder looks like yours..
 
Cool deal. Enjoy the increased ammunition. :)

I can envision a lot of people who updated from earlier versions having problems with trying to mod stuff in the old mods folder, and seeing it have no effect. I imagine that could become rather aggravating. :wink:

Actually I just found this game and started playing a few days ago, and it had me hooked pretty quick-like. Already registered so I could continue past level 6. So, I'm new to all this for the game.
 
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