So I was playtesting archers in custom battle vs infantry and noticed their firing distance changes inconsistently while under player control and ai control and when set as defenders or attackers. Their difference in firing distances for both player and ai control is shown in the videos below.
When archers are spread out, set as defenders and fixed position, they start firing at the usual 120 units distance.
Archers under player control, set as attackers and fixed position, they start firing at whooping 280~300 units distance,((this range may change based on archer tier and skill but is still significantly larger than when archers are set as defenders)
AI archers(imperial), set as attackers, advance and fire from a distance of 40 units.
AI archers(khuzait), set as attackers, advance and fire from a distance of 40 units.
AI archers(imperial), set as defenders, start firing at distance of 200-220 units, their charge is very disorganized.
Part 1
When archers are spread out, set as defenders and fixed position, they start firing at the usual 120 units distance.
Archers under player control, set as attackers and fixed position, they start firing at whooping 280~300 units distance,((this range may change based on archer tier and skill but is still significantly larger than when archers are set as defenders)
AI archers(imperial), set as attackers, advance and fire from a distance of 40 units.
AI archers(khuzait), set as attackers, advance and fire from a distance of 40 units.
AI archers(imperial), set as defenders, start firing at distance of 200-220 units, their charge is very disorganized.
Part 1