FG said:Hi, I downloaded the RAW 2.4 mod, but noticed that large patches of the map is empty.
Any plans to further populate the map with more cities/towns/villages? When will the updated mod with the maps completed be out?
effemb said:ah ok, so troop system is basically structured and not individually implemented for each faction?
do you have an explanation, spreadsheet, or guide on how troops develop?
i do see different troops from each faction though so am a bit confused how youre doing that.
ingame troop tree presentations would also be very good to have.
really, viewing the troop trees and figuring out which faction i want to play is the first thing i do when i start a game/mod.
if i cant, or if the troops just outright suck, i dont play it.
troop trees do indeed make or break the game.
you can have huge diversity of battles, or same old boring cookie cutter battles - depending on how troops are built.
native W&B didnt even make half the kind of troops that are possible, which drastically change the entire way of battle. throwing/skirmisher troops, pikewalls, hit-n-run cavalry, heavy armor throwing axe +shield "artillery". theres so much one can do with troops - and in a mod like this, there was a huge amount of variety in how nations fought in war so it would fit well.
anyway - at least troop tree images available?
KickingJoub said:effemb said:ah ok, so troop system is basically structured and not individually implemented for each faction?
do you have an explanation, spreadsheet, or guide on how troops develop?
i do see different troops from each faction though so am a bit confused how youre doing that.
ingame troop tree presentations would also be very good to have.
really, viewing the troop trees and figuring out which faction i want to play is the first thing i do when i start a game/mod.
if i cant, or if the troops just outright suck, i dont play it.
troop trees do indeed make or break the game.
you can have huge diversity of battles, or same old boring cookie cutter battles - depending on how troops are built.
native W&B didnt even make half the kind of troops that are possible, which drastically change the entire way of battle. throwing/skirmisher troops, pikewalls, hit-n-run cavalry, heavy armor throwing axe +shield "artillery". theres so much one can do with troops - and in a mod like this, there was a huge amount of variety in how nations fought in war so it would fit well.
anyway - at least troop tree images available?
Troops go from Recruit to Regular to Veteran without ever changing their actual troop. Basically meaning that a Hastatvs will always be a Hastatvs, just either a recruit, regular or elite. I hope that finally clears it up. Also no, we're not changing it into anything silly that would actually require a spreadsheet. Just think of it in the way that troops get experience or veterancy. If you want to know what troops each faction has on the other had, well, basically the historical ones![]()
KickingJoub said:That's kind of what I said thoughEven if there wasn't a huge need to drag this thread back up, but oh well. It's true that in the vast majority of cases the soldiers had to buy their own equipment meaning that their social status (ie: how much money they have) basically determined their role. It's also true that in time they could rise higher, but as that took many years on average we decided that this system would be better. It also makes it a lot easier to have a consistent troop composition where all troops remain useful. Right then, hopefully we can now put this conversation behind us
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