Income

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Goloburdeaux

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Hello. I don't quite understand how income works.

Apparently, tariffs depend on how many caravans had visited the city. But I thought that rents should be more or less the same every week, yet they are not - sometimes 1000 more, sometimes 1000 less. Why is that?
And why are rents in cities the same or even less than in forts? Shouldn't they be considerably higher?
Also, building a Merchants Hall did not noticeably increase income.
And by the way, the first income from the city after I had conquered it was considerably higher than all subsequent incomes. What's with that?

So, can anyone explain in detail how income works? And what can I do beside building things in the cities to increase it?
 
Not very well suited to answer most of your questions but there is a useful tweak I've used by kaggrim to change the base revenue from settlements.

Keep in mind though that its wealth will have a large effect on the revenue you get.
 
Income is pretty tough and not enough imo, even with 10 enterprises, a town, and 2 villages I barely break even.
 
reiksmarshal 说:
Income is pretty tough and not enough imo, even with 10 enterprises, a town, and 2 villages I barely break even.

Yeah I tripled the base revenue and found it made it much more balanced. Was able to sustain 400 men total (army + garrison) with village+castle+7 enterprises and still have a positive monthly balance.

EDIT: FYI, both my village and castle are "Rich"
 
Goloburdeaux 说:
And by the way, the first income from the city after I had conquered it was considerably higher than all subsequent incomes. What's with that?

I think the income is saved up and not collected by anyone while the King is deciding who gets the award.
 
Goloburdeaux 说:
Hello. I don't quite understand how income works.

rents are collected every week, but you may not be paid every week. System is a bit random, but you will get the total sum (so if skips one week, you get roughly double on the next).

improve your relation with the center, and make sure you are not suffering from tax corruption (too many centers on your demesne)

also check if the center is safe. A village may be under attack/loot, or infested by bandits. No rents in that case.

Tariffs like you said depends on how many traders/caravans visit it.
 
I actually have boatloads of silver (+17k a week after expenses) in my recent campaign with taxes on low and 2,600 soldiers garrisoned, but then again the character is a king with 9k in tributes alone, 12 enterprises and three very rich towns held personally. I was thinking of ways to increase costs via modding to perhaps make things a bit leaner.

Perhaps the lack of income issue is inherent to being a vassal rather than a king?
 
Shaxx 说:
Perhaps the lack of income issue is inherent to being a vassal rather than a king?

Vanilla enterprises wield little return over investment in VC.

You mentioned 3 towns, keep in mind that each town is different, as some are richer and good for trade, while others won't pay you as much on tarrifs.

That depends from game to game, where you demesne is, etc. If you want reduce your income, check game options (what is your budge/wages setting), and consider giving centers to vassals (so they can use that cash to build armies)
 
kalarhan 说:
You mentioned 3 towns, keep in mind that each town is different, as some are richer and good for trade, while others won't pay you as much on tarrifs.
The towns are in Cymru or 'Wales', which the latter roughly means the 'Land of the Foreigners', a name given to them by the Anglo-Saxons and which history has preferred despite what the people who actually live there call it. It would be like naming England on maps and globes 'Not America', but I digress. :lol:

kalarhan 说:
If you want reduce your income, check game options (what is your budge/wages setting),
Maxed those out at the campaign off-set.

kalarhan 说:
and consider giving centers to vassals (so they can use that cash to build armies)
I could, but I mod just about every game that I play, so if I could add a game mechanic that does it opposed to a 'house rule' (of which I have many), that would be preferred as one requires thought, maintenance even, while the other does not. What the change in mechanic would be I have no idea at the moment, maybe increasing wages or upgrade costs or messing with the inefficiency levels.

Though changing any of those things would effect different parts of the campaign in different ways, early versus later, king versus lord versus adventurer/viking, so perhaps a house rule would be better as finding a balance for all those to whatever I tweak might have some trial and error. As while a powerful king would be reigned in, a lowly adventurer might be squashed like an insect.

:ohdear:
 
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