In the new year TaleWorlds should put out a revised update about their plans and timings for the game

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No, I am not. Its just 5-6 sentences:smile:
There is a huge difference between 5-6 sentences and 0 which makes you a hero. It seems like you are the only one who truly cares about the game and the community And while I am sure that might be true for others, there is a saying 'actions are louder than words' and I'll adapt it to 'words are louder than silence'. In your case you are delivering both, doing more for the community than the people who are supposed to do it.
 
Ayaklanmaların 60-70%'i başarısız oluyor. Eski ayaklandıkları krallık şehri kuşatıp geri ele geçiriyor ve ayaklanma sonrası ortaya çıkan klanı öldürüyorlar. Ayaklanmaların başarısız olmasının sebebi yeni oluşan klan koca bir krallığa karşı oldukça zayıf oluyor. Az bir kısım ayaklanmalar ise başarılı oluyor ve belli bir süre şehri ellerinde tuttuktan sonra ayaklandıkları krallığın düşmanı olan bir krallığa katılıyorlar. Ayaklanma sonrasında ilk 30 gün başka krallığa geçmiyor yeni oluşan klanlar. Bu 30 günü atlatıp başka bir krallığa katılabilenlerin oranı şu anda 30% civarında. Bu klanlar oyunda kalıcı oluyorlar diğerleri ise yok oluyorlar. Ayaklanmalar oyunda devamlı olan bir şey değil senede ortalama 1-2 ayaklanma oluyor.

60-70% of rebellions ends with failure. The kingdom which holded the town will siege it and if successful siege happens, newly emerged clan's members will be executed. The reason most of rebelions ending with failure is because they are up against whole kingdom which they were in. If the clan rebelled successfully holds the town for 30 days, they will join up a kindom which is enemy of their old kingdom. Currently, the percentage of successful rebellions is 30. Rebellions happen once or twice a year. Also, newly emerged clan will stay in the game if they achieve to join up with another kingdom.

mexxico shared some additional infomation about rebellions on Turkish forums.
 
fRTYL.png


Posting weekly updates shouldn't be hard right? Look:

Hello everyone!

Last week we were working on
  • bla
  • bla
  • bla
  • bla
  • bla
We completed 2 of these and now that we finished them we are going to work on
  • bla
  • bla
Milestones:
  • Smithing fix (halfway done)
  • AI improvements (too early to say)
  • Snowballing fixes (almost finished)
  • blabla (blabla)
See you next week!

Now this is probably a bit "unprofessional" right, posting weekly updates is a more mod developing thing, however if we ask players about this. I'm sure %99 of the players will agree. Posting monthly updates should be hard, random bugs can appear but weekly updates? You can always say "we faced with a bug so we are currently working to fix that instead of working on that feature." in the next weeks update

There you go

Rebellions will be included in 1.5.6 as I know. However there will not be a special mission for rebellions. If loyality of a town is less than a threshold there will be a rebellion and a new clan will created and that town will leave its actual kingdom. 60-70% of rebellions will end with old owner kingdom to recapture settlement again (with a siege) and kill new created rebel clan. Others will be succesfull and join another kingdom (mostly same culture one if they did not rebel aganist them of course). Actually I did not coded these parts but I am checking if there are any side effects and trying to keep things in balance.
What about player owned towns? Could we plant and harvest new clans by tanking our loyalty, letting the rebellion win, then retaking it, and repeating?
I foresee the N.Empire having enoug clans to fight the khuzait if it woks for player.....

No, I am not. Its just 5-6 sentences:smile:

By the way also snowballing developments will be at 1.5.6. I open a post about it 1 month ago...

In latest tests still Khuzaits are most powerfull faction (because of their faction bonus) but mostly all kingdoms stay at map (holds at least 2 towns) at first 20 years and there are much more come backs from weakened kingdoms. Sometimes even one kingdom lost all their settlements they can capture 1-2 towns again.

Also culture bonuses will be revised in 1.5.7 (25%) or 1.5.8 (75%), then things can be more balanced.
What will the Khuztait bonus be? Will it be good or a dump like most bonuses? Could I the speed for the player and just take it away from AI? Maybe take them all away from AI?
 
Rebellions will be included in 1.5.6 as I know. However there will not be a special mission for rebellions. If loyality of a town is less than a threshold there will be a rebellion and a new clan will created and that town will leave its actual kingdom. 60-70% of rebellions will end with old owner kingdom to recapture settlement again (with a siege) and kill new created rebel clan. Others will be succesfull and join another kingdom (mostly same culture one if they did not rebel aganist them of course). Actually I did not coded these parts but I am checking if there are any side effects and trying to keep things in balance.
Is there (or will there possibly be in a later update) a chance for rebel towns to ever form independent new kingdoms if they're not recaptured and don't join another? Also how does this effect the global noble population if there are a lot of rebellions? Very glad to hear rebellions will be in 1.5.6 though :smile:
 
I disagree wholeheartedly. You're just not playing them. Rimworld, Divinity OS2, Disco Elysium, Factorio, Shadow Empire, Witcher 3, both Pillars of Eternity games, The Last Federation (edit: can't forget Cogmind and Kingdom Come!)- all were released in the past 10 years.

Frankly, the industry is way better than it was 10 years ago, when consoles had basically put most PC-inclined genres like RTS on life support and capitalisation opportunities were still locked up in big publishers and actual investors. The number of utterly niche yet *successful* games in previously unserved genres is remarkable. I can't imagine something like The Political Process being developed even 2 years ago. There's no cause for nostalgia.
Have you ever written a GDD in your life? I did, reverse engineering anything from the past decade results in over-simplistic GDDs, the Design is garbage now, even Witcher 3 has sort of a sub-par design. Game is quite limited and weakly explored. Doesn't matter if you "agree" or "disagree", it's just like math, 1+1 = 2, no matter how hard you throw a tantrum at it. It doesn't mean that the entire compositions are inferior, it means the depth of the games are as shallow as a puddle.

Oh, and consoles are to blame for most of these dumb-downs too, tbh they are ****, too limited, poor interface, no controllers were ever as efficient as mouse+keyboard and they were DESIGNED TO PLAY WITH GAMES, it's just laughable. Thing kinda shoots itself into one of the theory fields about Game Design, and if you are interested on it go study Game Design... I can point you to sources and books, but I won't give you a class over a forum.
 
Rebellions will be included in 1.5.6 as I know. However there will not be a special mission for rebellions. If loyality of a town is less than a threshold there will be a rebellion and a new clan will created and that town will leave its actual kingdom. 60-70% of rebellions will end with old owner kingdom to recapture settlement again (with a siege) and kill new created rebel clan. Others will be succesfull and join another kingdom (mostly same culture one if they did not rebel aganist them of course). Actually I did not coded these parts but I am checking if there are any side effects and trying to keep things in balance.

Who-is-awesome.jpg

I like it that rebellions won´t be missions/quests, they should feel organic and it sounds like that this is the case.
 
Have you ever written a GDD in your life? I did, reverse engineering anything from the past decade results in over-simplistic GDDs, the Design is garbage now, even Witcher 3 has sort of a sub-par design. Game is quite limited and weakly explored. Doesn't matter if you "agree" or "disagree", it's just like math, 1+1 = 2, no matter how hard you throw a tantrum at it. It doesn't mean that the entire compositions are inferior, it means the depth of the games are as shallow as a puddle.

Oh, and consoles are to blame for most of these dumb-downs too, tbh they are ****, too limited, poor interface, no controllers were ever as efficient as mouse+keyboard and they were DESIGNED TO PLAY WITH GAMES, it's just laughable. Thing kinda shoots itself into one of the theory fields about Game Design, and if you are interested on it go study Game Design... I can point you to sources and books, but I won't give you a class over a forum.
I mean, if all you're gonna offer is an appeal to authority and a repetition of what you've already said before telling me I am patently wrong, well, I'm gonna remain unswayed.

And for the record yeah I have written a GDD, not to mention numerous system design documents. I have a professional understanding of design. I just didn't appeal to that because it isn't an argument. Of course, this is OT so you won't hear any more from me on the matter.
 
I disagree wholeheartedly. You're just not playing them. Rimworld, Divinity OS2, Disco Elysium, Factorio, Shadow Empire, Witcher 3, both Pillars of Eternity games, The Last Federation (edit: can't forget Cogmind and Kingdom Come!)- all were released in the past 10 years.
Amen hipster brother. The indie games field is so competitive that it throws up great stuff regularly.
I have 0 years in game design but I do use my brain.
 
I mean, if all you're gonna offer is an appeal to authority and a repetition of what you've already said before telling me I am patently wrong, well, I'm gonna remain unswayed.
I was simply saying "I have studied this **** and I'm telling you that 1+1=2". Yes it sounds patronizing, but that's because it is, your opinion faults into your lack of knowledge pretty hard just by cutting out this phrase here: "I disagree wholeheartedly. You're just not playing them. Rimworld, Divinity OS2, Disco Elysium, Factorio, Shadow Empire, Witcher 3, both Pillars of Eternity games, The Last Federation (edit: can't forget Cogmind and Kingdom Come!)- all were released in the past 10 years." - where you talk about your own tastes for games, without breaking down why they have better Design over older classics. I can do that, but I won't bother, I'm not the one reasoning against the funded opinion, you came to disagree, so that's your job not mine. (funniest part is that I've both played and liked most of the games in your list, that doesn't make them less **** when it comes to it's design depth)

And for the record yeah I have written a GDD, not to mention numerous system design documents. I have a professional understanding of design. I just didn't appeal to that because it isn't an argument. Of course, this is OT so you won't hear any more from me on the matter.
G.D.D. = Game Design Document is a very specific thing, and your stance and what you are saying are incompatible with someone who has actually studied Game Design would say. When I've talked about reverse engineering games to re-write it's GDD is an exercise much like doing découpage technique with films, generally only those who studied can pull it off decently, and it always lacks the acid trip vision the game had before being finalized, it's a cleaner version of the original GDD generally, and it basically breaks down everything that can be seen (that's why it's hard to pull off), anyway, if you learn how to do that and actually try you'll notice massive dumbdowns within franchises, and when putting them side by side (Morrowind découpage GDD besides Witcher 3 découpage GDD), the difference in the resulting amount of pages can be seen from a mile away, don't even need to read it, witcher 3 would end up significantly shorter. Funny enough, though, is that again, by your list of games, most of them failed to deliver their original projects, all gotten "dumbed-down" during development.
 
There is many things TW should do, but at this point, better thing is to forget all this, remenber M&B in 5 years and be "surprise" they finally make Bannerlord a M&B game.


I will not buy any DLC if i think the base game not finish, satisfying. Still 40€ for Bannerlord was worth it to support company (hoping for mods), like 12€ was worth it for Viking Conquest.



You never play sieges? :rolleyes:


If it was that people would be happy: Warband with better graphics, better scene size, better battle size, better formations. You have all this but you don't have the basic Warband features like chosing your character background, sieges are completely broken, mariage is a joke, relations system is bad, castle halls are empty... etc... You have like 1000 threads about what's missing/ don't work in Bannerlord.
Yes, I agree with you. This game needs a lot of work to be complete, where are the prison escapes? I want more colors and be able to edit my banner. More armor, mainly for Vlandia, differences for the empire's factions, not to mention blacksmith skills.

I see that the game has improved, but I expected more since the launch.
 
They already said most of company employees not very good in english, and explaining technical stuff is expecially hard in english. Maybe they don't even understand most of the feedback :xf-grin:
That's supposed to be the job of the community managers. What do they pay them for ?
 
I was simply saying "I have studied this **** and I'm telling you that 1+1=2". Yes it sounds patronizing, but that's because it is, your opinion faults into your lack of knowledge pretty hard just by cutting out this phrase here: "I disagree wholeheartedly. You're just not playing them. Rimworld, Divinity OS2, Disco Elysium, Factorio, Shadow Empire, Witcher 3, both Pillars of Eternity games, The Last Federation (edit: can't forget Cogmind and Kingdom Come!)- all were released in the past 10 years." - where you talk about your own tastes for games, without breaking down why they have better Design over older classics. I can do that, but I won't bother, I'm not the one reasoning against the funded opinion, you came to disagree, so that's your job not mine. (funniest part is that I've both played and liked most of the games in your list, that doesn't make them less **** when it comes to it's design depth)


G.D.D. = Game Design Document is a very specific thing, and your stance and what you are saying are incompatible with someone who has actually studied Game Design would say. When I've talked about reverse engineering games to re-write it's GDD is an exercise much like doing découpage technique with films, generally only those who studied can pull it off decently, and it always lacks the acid trip vision the game had before being finalized, it's a cleaner version of the original GDD generally, and it basically breaks down everything that can be seen (that's why it's hard to pull off), anyway, if you learn how to do that and actually try you'll notice massive dumbdowns within franchises, and when putting them side by side (Morrowind découpage GDD besides Witcher 3 découpage GDD), the difference in the resulting amount of pages can be seen from a mile away, don't even need to read it, witcher 3 would end up significantly shorter. Funny enough, though, is that again, by your list of games, most of them failed to deliver their original projects, all gotten "dumbed-down" during development.

This is really interesting and something i thought was happening instinctively but wasnt sure on the technical level -can you give more examples besides Morrowind? Are you talking about the old RPGs like "Ultima/Baldurs Gate" - kinda games?
 
This is really interesting
I thought so too at first, but hostile reverse engineering of game design results in a hostile game design document. It's not an unbiased process.
And the sheer size of the GDD doesn't really matter if the game mechanics don't work well, it just means there's a larger quantity of content. (FTL's design is ultra short and that may even be an advantage.)
For another example, there were about 450 Morrowind quests to Oblivion's 200, but what made Morrowind better was the writing, the lore and the inspired art, despite its poor combat. If Oblivion's quests and general dialogs revealed a more complex world and had a greater variety of non-fetch/kill quests, it would have been a superior game, even with half the number of quests of Morrowind.
TLDR quality>quantity
 
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